Monument ShadowMUD

Cleric

[01-04 15:56][Cleric]Icewolfz: does create lihgt
[01-04 15:57][Cleric]Icewolfz: err does not
[01-04 15:57][Cleric]Carbon: <Edorin's Light> some rooms are dark when I walk in but visible when the monsters are dead
[01-04 15:57][Cleric]Icewolfz: could be the monsters having an erffect
[01-04 15:57][Cleric]Icewolfz: or a delay in light #s
[01-04 15:57][Cleric]Icewolfz: best guess is #s are being done after you walk in maybe
[01-04 15:57][Cleric]Carbon: <Edorin's Light> mind observing me to see what I mean?
[01-04 15:59][Cleric]Thortol: I've noticed too
[01-04 15:59][Cleric]Thortol: Like a wolverine making you able to see after it's killed
[01-04 15:59][Cleric]Thortol: And when you walk in its dark
[01-04 15:59][Cleric]Thortol: But not dark in the other rooms
[01-04 16:00][Cleric]Thortol: My guess is they have a light source on em..from the looks of it.
[01-04 16:00][Cleric]Thortol: or light sucker
[01-04 16:00][Cleric]NEWS: Carbon is now level 59.
[01-04 16:00][Cleric]Carbon: <Edorin's Light> afk a bit
[01-04 16:10][Cleric]Icewolfz: no all monsters have a 0 light
[01-04 16:10][Cleric]Icewolfz: lights calculatd dynamicly to make sure it gets everything that ma yeffect it as needed
[01-04 16:11][Cleric]Icewolfz: also could be weapon some wepaons onyl effect light udring combat
[01-04 16:11][Cleric]Icewolfz: like the fireweapons i recoded them
[01-04 16:11][Cleric]Icewolfz: so they would stop breaking the square
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ShadowMUD
00:49, Lockday, Aenterki 17, 207 AD.

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