A player's alignment is how evil or good they are, each deity has their own alignment that they represent. If a player follows a deity and they stay aligned to their deity, they may bless them or even save them when they die. Clerics are the most concerned with alignment as it affects prayers, as you wander from your deity's alignment your prayers will weaken. If you are swayed from your alignment by offering to items it will help you become realigned to your deity. When you also kill monsters once they die it will affect your alignment as well. Meaning if you kill good monsters and your good you will slowly turn evil, but if your good killing evil monsters will make you more saintly. Scale, demonic to good: demonic, evil, bad, malevolent, mean, neutral, nice, benevolent, good, righteous, saintly See also: deities, cleric