Clerics are very diverse in the specifics of their beliefs, but they are united in a general belief in the oneness of everything. That general belief may manifest itself through polytheism or the deification of nature. They are the spiritual leaders of the people who teach either against the use of destructive powers or for it, whether they be spiritual or physical. They get their powers from nature, powers of life and death and of their faith in the Deities. They do not have much time to learn, nor do they much care for the skills of fighting. They enjoy spending time on quests which reward them with the experience to grow, instead of pursuing their time gaining experience in killing. Because clerics are the spiritual leaders of Caspia, races with high charisma tend to be the best clerics. It is also recommended that they have the wisdom to teach those their following right from wrong, and the smarts to help teach the difference between the two. A cleric can become a follower of [a deity] for one of the seven different deities once they reach high enough, clerics may also expand their faith by becoming a savant in up to two deities and an adept in two others of the remaining four. Common races: any race with high charisma. See also: classes, cleric, deities, traits