These are the most basic definitions of the skills used in physical combat: attack: A player's mastery of executing any armed physical attack. defense: A player's mastery of the arts of self-defense. double wielding: A player's mastery of combat with two wielded weapons. armour: A player's mastery of armour. weapons: A player's mastery of weapons. thrown: A player's mastery of throwing objects or weapons. missile: A player's mastery of shooting weapons, most commonly a bow and arrows. Fighters try to master many fighting skills. See <help fighter combat>. Monks try to master fighting through personal discipline. See <help monk discipline>. Rogues try master fighting through deception. See <help rogue deception>. Clerics try to use there faith to fight. See <help cleric faith>. Mages try and fight using spells. See <help mage magic>. See also: kill, armour, weapons, setfocus, sethand