Experience in shadowmud used for many different things. The basic use of experience is for leveling your character, to level your character you must have enough experience to move to the next level. When you get points you will get a message in yellow that you have enough points to advance to the next level, you can also check at any time using the score command. To advance to the next level you go to your class hall and find the advance room, normally displayed in the room discription or on a sign, then all you have to do is type <advance> to move to the next level. Stat points are another use of experience points, you have to first raise your cap by spending cap points. Then you can spend experiene points to improve your stat. You can pay the full amount needed to raise a stat or you can pay only a part and return later to raise it more. Stat cost get more costly as your stat gets higher, meaning you need more experience for each new point you want. Skills are the last thing you can use experience on. Skills will train as you use them with abilites or during combat, but some skills may be harder to raise due to not directly used by your class or you may not use that weapon. By using experience points you can direcly raise your skill to raise it faster then training alone. Experience is broken down into 4 types. Experience - this is the total amout you have, your character and the spendable. Needed - the amount you need to get your next level Earned - how much you have earned since login (see countxp) Banked - the amount of experience you have to spend on stats, skills or to level See also: score, stats, bankedxp, countxp