Genetic Ancestry: Lizardfolk Size: Medium Languages: Draconic Poor stats: Strength, Constitution, Charisma, Intelligence Good stats: Dexterity, Wisdom Vision: Average Night Vision: Slightly above average Homeland: Lizardfolk live deep to the south of the marshes hunting and scavenging the local marshes for food and supplies making them some of the best survivalist around. They live in a tribe with others and commune with nature. They live off the land and will protect their homes and families above all else. Personality: Lizardfolk are ferocious and tough, with an edge in moving silently and swiftly. They tend to fight as unorganized individuals and prefer frontal assaults and massed rushes, sometimes trying to force foes into the water, where the lizardfolk have an advantage. If outnumbered or if their territory is being invaded, they set snares, plan ambushes, and make raids to hinder enemy supplies. Advanced tribes use more sophisticated tactics and have better traps and ambushes. Physical Traits: Lizardfolk stand from four to over six feet tall, with thin, flexible frames. Their claws, tail and flexibility lead them to being extremely good climbers but this comes at a cost of being poor riders due to their tails causing discomfort. Appearance: Lizardfolk are usually six to seven feet tall with green, gray, or brown scales that provides some protection and a long tail that can be used to whip at opponents and improve balance and movement. Common Occupation: Monk See also: tailwhip