Your genetically inherited physical traits is how your body reacts to the environment, from how you can eat, drink, and can carry to how well you do in combat. The six stats are the following: Strength - This is the main fighter but also affects physical power from how much you can hold to how strong you hit with your fist. Constitution - No class uses this as a main point but it affects your stamina and endurance. Intelligence - This is the main stat for mages as magics and represents knowledge, logic, and cognition. Wisdom - This is the main stat for monks it defines as intuition, mental endurance, and mental strength Dexterity - This is the main stat for rogues and is a players fine motor skills and how nimble they are. Charisma - This is the main stat for clerics and is defined as mental charisma, persuasiveness, how well something likes you or just plain luck Each class revolves around a central stat and two additional stats, some subclasses may have different stats that effect them more then the main class stat for example a device rogue may require more intelligence and dexterity then charm. Class stats: main, second, third Cleric: charisma, wisdom, constitution Baeron: charisma, strength, intelligence Edorin: charisma, intelligence, wisdom Ianthe: charisma, wisdom, intelligence Makkairi: charisma, wisdom, strength Phaedrus: charisma, strength, wisdom Vndyrwynd: charisma, wisdom, intelligence Zaal: charisma, wisdom, intelligence Fighter: strength, constitution, dexterity Barbarian: strength, dexterity, constitution Centurion: strength, dexterity, constitution Knight: strength, wisdom, dexterity Marksman: strength, dexterity, intelligence Ranger: strength, intelligence, dexterity Warrior: strength, wisdom, dexterity Mage: intelligence, wisdom, charisma Conjuror: intelligence, wisdom, dexterity Elementalist: intelligence, wisdom, strength Necromancer: intelligence, wisdom, charisma Planeswalker: intelligence, wisdom, strength Sorcerer: intelligence, wisdom, charisma Monk: wisdom, strength, dexterity Feather Clan: wisdom, strength, dexterity Hoof Clan: wisdom, dexterity, strength Spirit Clan: wisdom, dexterity, intelligence Tail Clan: wisdom, dexterity, strength Talon Clan: wisdom, strength, dexterity Rogue: dexterity, charisma, intelligence Acrobat: dexterity, wisdom, charisma Assassin: dexterity, intelligence, charisma Bard: dexterity, charisma, intelligence Thief: dexterity, wisdom, intelligence Thug: dexterity, strength, charisma Trickster: dexterity, intelligence, charisma See also: stats, faq