Proposal: Cleric Armor Skill
by Daihsan
Message 49 on The Cleric's Board
We are current considering a proposal to change the armor skill for clerics.
What we are considering is to allow a small bonus to armor skill based on primary and secondary subs based on how the sub is in combat.
We've broken down the subs into 4 classifications:
Heavy Combat-oriented (Combat and Protection)
Combat-oriented (Death and Elements)
Balanced (Nature)
Non-combat Oriented (Knowledge and Life)
and to each classification, an armor bonus (or penalty) is allocated based on primary sub or secondary sub, as follows:
Sub Primary Secondary
Combat + 1 + 0.5
Protection + 1 + 0.5
Death + 0.5 None
Elements + 0.5 None
Nature No bonus / penalty
Knowledge - 0.5 None
Life - 0.5 None
This will give a variation on armor skill for clerics anywhere from 2.0 to a possible 4.0 based on sub-class selection.
- Dai
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ShadowMUD
07:43, Flameday, Aenterki 13, 212 AD.