Monument ShadowMUD

Rogue

[04-22 18:27][Rogue]Icewolfz: -}-> like stagefright is a weaker terror <-{-
[04-22 18:27][Rogue]Dinin: will do ill try it out and look for the other trainer
[04-22 18:28][Rogue]Icewolfz: -}-> if you cna find a musical instemnt to wield it will boost all of them by an amt <-{-
[04-22 18:28][Rogue]Icewolfz: -}-> i ma ystill need to tweak that bonus some <-{-
[04-22 18:28][Rogue]Dinin: like a whistle dagger!
[04-22 18:28][Rogue]Icewolfz: -}-> well if coded <-{-
[04-22 18:28][Rogue]Dinin: flute sword
[04-22 18:28][Rogue]Icewolfz: -}-> right now ther is onyl a few instuemnts in gmae <-{-
[04-22 18:29][Rogue]Icewolfz: -}-> the drums from canni, a flute <-{-
[04-22 18:29][Rogue]Icewolfz: -}-> and some horns i think <-{-
[04-22 18:29][Rogue]Icewolfz: -}-> hmm some bugs <-{-
[04-22 18:29][Rogue]Icewolfz: -}-> i facotr weapons in twice <-{-
[04-22 18:42][Rogue]Icewolfz: -}-> some tweaks to bard abilies <-{-
[04-22 18:42][Rogue]Icewolfz: -}-> i changed how instuetns effect them <-{-
[04-22 18:42][Rogue]Icewolfz: -}-> it is now based on how good the insturmnets are <-{-
[04-22 18:42][Rogue]Icewolfz: -}-> forgot ot do that <-{-
[04-22 18:43][Rogue]Icewolfz: -}-> so basicly the better the instermnt the better the bonus <-{-
[04-22 18:43][Rogue]Icewolfz: -}-> in theory <-{-
[04-22 18:43][Rogue]Icewolfz: -}-> grnated not enough insturmnts in game to test it <-{-
[04-22 18:43][Rogue]Icewolfz: -}-> so the #s may need tochange once i get enough insturetns ot get raw #s <-{-
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ShadowMUD
06:12, Lockday, Kepki 2, 168 AD.

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