Monument ShadowMUD


[04-05 01:20][Rogue]Icewolfz: -}-> the mud it self is limited <-{-
[04-05 01:21][Rogue]Stryder: Hmmm...
[04-05 01:21][Rogue]Stryder: I will have to pull my OLD C++ stuff... see if I get an idea.
[04-05 01:23][Rogue]Icewolfz: -}-> no real way to do it wiht out recoding teh driver an that more trouble then it is worth <-{-
[04-05 01:23][Rogue]Icewolfz: -}-> overall the speed hack i am wroking on in theory should let me fix the issue and add a 'subspeed' system when the formula hits a 0 <-{-
[04-05 01:24][Rogue]Stryder: Hmm... impose a drag variable... the faster you go, the higher it gets. In essense, speed would become a law of dimishing returns.
[04-05 01:24][Rogue]Icewolfz: -}-> just a matter of tweaking the weight so tis not to slow <-{-
[04-05 01:24][Rogue]Icewolfz: -}-> well my ide ais to havea counter <-{-
[04-05 01:24][Rogue]Icewolfz: -}-> every time it 'sails' it adds it <-{-
[04-05 01:24][Rogue]Icewolfz: -}-> once a max limit is set your at the limit and speeding <-{-
[04-05 01:24][Rogue]Icewolfz: -}-> and you haveto wait for it ot reset to 0 before you can move again <-{-
[04-05 01:24][Rogue]Icewolfz: -}-> and it clears revery 1 second <-{-
[04-05 01:25][Rogue]Icewolfz: -}-> so depedng on the limit i set you could move 5 diections every second <-{-
[04-05 01:25][Rogue]Icewolfz: -}-> for a 1/5 speed control <-{-
[04-05 01:25][Rogue]Stryder: I see.
[04-05 01:25][Rogue]Icewolfz: -}-> it would onyl effect really fast ships <-{-
[04-05 01:25][Rogue]Icewolfz: -}-> but in theory using a couner should let me control how 'fast' they move <-{-
[04-05 01:25][Rogue]Icewolfz: -}-> just a matter of twaking that weight to a good # <-{-
[04-05 01:26][Rogue]Icewolfz: -}-> as dont want ot to fast but also dont want it ot slow to nerf the system <-{-
[04-05 01:26][Rogue]Icewolfz: -}-> plus i can always add a new ship seting and have a per ship type speed limit as well <-{-
Back to List

11:14, Darkday, Aenterki 14, 168 AD.

Vote for Our Mud on TMC! Desert Bus for Hope