| [02-03 19:02] | [Rogue] | Icewolfz: -}-> plus commands may have custom stuff as well <-{- |
| [02-03 19:03] | [Rogue] | Icewolfz: -}-> ther are globla 'formuals' then per command stuff that cna override global defaults dependign on who coded and desired design <-{- |
| [02-03 19:03] | [Rogue] | Malice nods. |
| [02-03 19:03] | [Rogue] | Icewolfz: -}-> so ther is wiggle room <-{- |
| [02-03 19:03] | [Rogue] | Icewolfz: -}-> but by the looks of it its probably dex, int, and charm <-{- |
| [02-03 19:03] | [Rogue] | Malice: yea, I was curious on the Murder stuff specifically, as it's the only subclass with 100% combat abilities. |
| [02-03 19:03] | [Rogue] | Icewolfz: -}-> in the weighted %s <-{- |
| [02-03 19:04] | [Rogue] | Icewolfz: -}-> looks like it dos damge * weighted stat mod <-{- |
| [02-03 19:04] | [Rogue] | Icewolfz: -}-> with some max based on command rank <-{- |
| [02-03 19:04] | [Rogue] | Icewolfz: -}-> yeha its roghtl 100%, 85%, 75% <-{- |
| [02-03 19:04] | [Rogue] | Icewolfz: -}-> up to max # for the command's rank <-{- |
| [02-03 19:04] | [Rogue] | Malice: how much of a bastard would it be to code a stat reset room/item that would let you reassign all that stuff when you reach legend... for testing purposes? |
| [02-03 19:04] | [Rogue] | Icewolfz: -}-> each commadn has max facots to prevent o much op <-{- |
| [02-03 19:05] | [Rogue] | Icewolfz: -}-> prevents say a rank a hitting with the power of a legend <-{- |
| [02-03 19:05] | [Rogue] | Icewolfz: -}-> for those that have insane stat #s <-{- |
| [02-03 19:05] | [Rogue] | Icewolfz: -}-> ph i have stat reset rooms lready ;P <-{- |
| [02-03 19:05] | [Rogue] | Malice: ah.. so I could potentially hit a damage cap before it even considers the 75% stat? |
| [02-03 19:05] | [Rogue] | Icewolfz: -}-> the real question is would i do it ;P <-{- |
| [02-03 19:06] | [Rogue] | Malice laauuuughs. |
| [02-03 19:06] | [Rogue] | Malice: more worried about the insane amount of xp I have in them. |
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