Monument ShadowMUD


[08-14 17:36][Rogue]Icewolfz: -}-> i either run out of good ideas or they are complex and require a lot of coding/testing <-{-
[08-14 17:36][Rogue]Icewolfz: -}-> i may have notes on posisble ideas i just have otcheck <-{-
[08-14 17:37][Rogue]Icewolfz: -}-> i had a puppet and a sonar ideas <-{-
[08-14 17:37][Rogue]Icewolfz: -}-> puppt sorta like animat ebut for non living <-{-
[08-14 17:37][Rogue]Icewolfz: -}-> granted that one is cmplex and not even sure how logn to code tha tidea <-{-
[08-14 17:37][Rogue]Stryder: How about a simple one... Bardic lore... used to identify the magical properties and 'history' of an item
[08-14 17:37][Rogue]Icewolfz: -}-> sonar would baislcy let you see cloakies <-{-
[08-14 17:38][Rogue]Icewolfz: -}-> well we have clerics and mages already for that plus npcs <-{-
[08-14 17:38][Rogue]Stryder: Ah.
[08-14 17:38][Rogue]Icewolfz: -}-> there is your resnoate idea <-{-
[08-14 17:38][Rogue]Icewolfz: -}-> its on my notes <-{-
[08-14 17:38][Rogue]Stryder: That would be fun.
[08-14 17:38][Rogue]Icewolfz: -}-> basically it just causes the target to shake and get damnged maybe throw in a disarm <-{-
[08-14 17:39][Rogue]Icewolfz: -}-> its osrta like the brown note myth <-{-
[08-14 17:39][Rogue]Stryder: Yes... it shakes the piss out of them... LOL
[08-14 17:39][Rogue]Icewolfz: -}-> i have an ovation idea basically it cuases yor attacker sto stop and clap makign them mess up thier attack <-{-
[08-14 17:40][Rogue]Stryder: Nice... not a peace, but a respite of sorts...
[08-14 17:40][Rogue]Icewolfz: -}-> baislcy ismalr to disrupt for monk but with sound <-{-
[08-14 17:40][Rogue]Icewolfz: -}-> and makign them do stuff <-{-
[08-14 17:40][Rogue]Stryder: Yes.
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03:06, Shadowday, Kepki 16, 170 AD.

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