Monument ShadowMUD

Newbie

[02-13 17:40][Newbie]Icewolfz: sorry for slow reply was in other room
[02-13 17:41][Newbie]Ebbomega: No worries, got some help in the Chat as well, thanks!
[02-13 17:41][Newbie]Icewolfz: also remember the target's stats and abilities also effect your hit/miss so higher level tuff is harder to hit
[02-13 17:41][Newbie]Icewolfz: the consider command hives a rought rp compare to target
[02-13 17:41][Newbie]Icewolfz: default con alias is created as a short for it
[02-13 17:41][Newbie]Icewolfz: so you cna do con [id]
[02-13 17:41][Newbie]Icewolfz: and i twill return a list of level/stat compares to target
[02-13 17:42][Newbie]Icewolfz: also depending o nteh ability weapons will effect things like damage and such
[02-13 17:42][Newbie]Icewolfz: many monk abiliits now allow a different weapons to allow a more range then the older shadowmuds
[02-13 17:43][Newbie]Icewolfz: but monks tend to be classlic melee types
[02-13 17:43][Newbie]Icewolfz: quickfaq list a lot of common commands and help topics
[02-13 17:43][Newbie]Icewolfz: split by categories
[02-13 17:44][Newbie]Icewolfz: good place for a quick command list
[02-13 17:52][Newbie]Icewolfz: also in general more rank abilites max around 15 levels after you get them
[02-13 17:52][Newbie]Icewolfz: unles they are designed to scale to higher levels
[02-13 17:52][Newbie]Icewolfz: eg your rank a comands max around level 15
[02-13 17:53][Newbie]Icewolfz: meaning they hit the max damage they do in general
[02-13 17:53][Newbie]Icewolfz: your rank b is around 20 and rank c is like 25ish
[02-13 17:53][Newbie]Icewolfz: ranks where designed o toverlap by at least 5 level sto allow for 'growth' simulation
[02-13 17:54][Newbie]Icewolfz: granted doesnt cover all abilites but most follow those rules
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ShadowMUD
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