Monument ShadowMUD

Newbie

[10-10 21:33][Newbie]Icewolfz: all of the old data is lost
[10-10 21:33][Newbie]Icewolfz: plus stat system is more flexible then it use ot be
[10-10 21:34][Newbie]Cryptmaster: whoa.. that took a sizeable chunk of my ege career
[10-10 21:34][Newbie]Icewolfz: yeah every one had to start over after the crash
[10-10 21:34][Newbie]Cryptmaster: Ore still around?
[10-10 21:35][Newbie]Icewolfz: doesnt player, may have poped on as an alt when first came bck
[10-10 21:35][Newbie]Icewolfz: there is a facebook group that has a lot of the old players
[10-10 21:35][Newbie]Icewolfz: granted not sur what it takes to join as i havnt logged into fb in years
[10-10 21:35][Newbie]Cryptmaster: do tell
[10-10 21:37][Newbie]Icewolfz: most i can say si try searching facebook and see if it pops up not sure if pricate or public any more
[10-10 21:37][Newbie]Cryptmaster: auick question.. what was that old mudlib func for delayed echo.. is it call_out?
[10-10 21:37][Newbie]Icewolfz: there are a few ways to d oit
[10-10 21:38][Newbie]Icewolfz: call_out is probably the easiest
[10-10 21:38][Newbie]Icewolfz: call_out((:message('info', 'this is a message', $1:), this_player())
[10-10 21:38][Newbie]Cryptmaster: I'm working on a project.. it might come in handy taching AI a few okd tricks
[10-10 21:38][Newbie]Icewolfz: there are several mud libs and docs on github
[10-10 21:39][Newbie]Icewolfz: a copy of nightmare which this mud was based on is there
[10-10 21:39][Newbie]Icewolfz: granted not sure if the code could be used with ai but its there
[10-10 21:40][Newbie]Icewolfz: ther are also several tuts floating around on lpc
[10-10 21:41][Newbie]Icewolfz: but overall in general lpc is very similar to javascript
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00:33, Lockday, Altki 12, 224 AD.

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