Monument ShadowMUD

Newbie

[06-30 00:56][Newbie]Icewolfz: that i belave also relates to cost
[06-30 00:57][Newbie]Icewolfz: no worries your free to make as many charas as you like
[06-30 00:57][Newbie]Molatis: On the subject of mechanics that I don't know if they impact things, does creature size directly impact anything? I noticed a couple are large and a couple others are small
[06-30 00:57][Newbie]Icewolfz: everyone is differnt and the system is designed to be flexible to a point
[06-30 00:58][Newbie]Icewolfz: size effects hit and miss
[06-30 00:58][Newbie]Icewolfz: eg larger you are easier you are to hit
[06-30 00:58][Newbie]Icewolfz: granted with the right other info it can be negated to a point eg higher dex/other defense and such
[06-30 00:58][Newbie]Molatis: ok, thanks
[06-30 00:58][Newbie]Icewolfz: weight is also a factoer, in theory lighter you are the less chance to hit
[06-30 00:59][Newbie]Molatis: Does that happen based on how encumbered you are then?
[06-30 00:59][Newbie]Icewolfz: overall i tried to add a varity of factors to make i dynamic
[06-30 00:59][Newbie]Molatis: or raw weight value
[06-30 00:59][Newbie]Icewolfz: yeah it converts your encumbrace int oa % system then uses that in hit/miss systems
[06-30 01:00][Newbie]Molatis: ahh, neat. I suspected there was something like that at work, but wasn't sure
[06-30 01:00][Newbie]Icewolfz: as raw #s vary so much it would be a pia to try and predict those
[06-30 01:00][Newbie]Icewolfz: plus some races have other advantags besides jus tstats
[06-30 01:00][Newbie]Icewolfz: some have different levels of night vision
[06-30 01:00][Newbie]Molatis nods
[06-30 01:00][Newbie]Icewolfz: making it easier ot see in dark
[06-30 01:00][Newbie]Icewolfz: some have skill bonus
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