Monument ShadowMUD

Newbie

[03-11 00:29][Newbie]Icewolfz: give or take your tactics and luck
[03-11 00:29][Newbie]Luca: what script language does it use
[03-11 00:30][Newbie]Icewolfz: by default it uses a custom one that bases sorta on zmud/tintin
[03-11 00:30][Newbie]Icewolfz: using #command
[03-11 00:30][Newbie]Luca: great
[03-11 00:30][Newbie]Icewolfz: the help file browser list comands
[03-11 00:30][Newbie]Luca: am hugely familiar with tintin and zscript
[03-11 00:30][Newbie]Icewolfz: also has some built inline functions %function(ARGS)
[03-11 00:30][Newbie]Icewolfz: err ${funtion(args)\}
[03-11 00:31][Newbie]Icewolfz: ye h i copied a lot of #commands
[03-11 00:31][Newbie]Icewolfz: dont support all but i got a lot
[03-11 00:31][Newbie]Icewolfz: the help files list hte ones jimud supports
[03-11 00:31][Newbie]Icewolfz: webclient uses same ones just less commands as i havnt gotten around to expanding
[03-11 00:31][Newbie]Icewolfz: jimud also has a split scroll display like zmud
[03-11 00:31][Newbie]Icewolfz: if you want more advanced control you can use javascript
[03-11 00:31][Newbie]Icewolfz: and have full scriting
[03-11 00:31][Newbie]Luca: hm so tintin it would be #action {dh} {doublehit %1} to type dh <mobname>
[03-11 00:32][Newbie]Icewolfz: the help files list built in functions you can access using client.FUNCTION in javascipt
[03-11 00:32][Newbie]Luca: what would it be in comparison here %1 isnt working
[03-11 00:32][Newbie]Icewolfz: action may work i know i have #alias
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ShadowMUD
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