Monument ShadowMUD

Newbie

[02-11 18:54][Newbie]Icewolfz: there has been some changes since the crash
[02-11 18:54][Newbie]Icewolfz: but overall its similar to the earily 2000s
[02-11 18:55][Newbie]Ebbomega: like, my key days were in the late 90s
[02-11 18:55][Newbie]Ebbomega: think I just went as Ebb back then
[02-11 18:55][Newbie]Icewolfz: there some from that time around
[02-11 18:55][Newbie]Icewolfz: there is also a facebook group i think as well
[02-11 18:57][Newbie]Icewolfz: if using web client it has a built in auto mapper
[02-11 18:57][Newbie]Ebbomega: I'm running straight off the ShadowMUD site rn
[02-11 18:57][Newbie]Icewolfz: yeah thats the web client
[02-11 18:58][Newbie]Icewolfz: there is a map icon top right that optns a map window
[02-11 18:58][Newbie]Icewolfz: there is a mobile version as well that is more simple
[02-11 18:58][Newbie]Icewolfz: and i have a new client i keep meaning to replace the old one but i havnt gotten around to updating the urls
[02-11 18:59][Newbie]Icewolfz: anyways have fun any issues let me know and i can fix them
[02-11 18:59][Newbie]Ebbomega: Cheers, thanks!
[02-11 19:13][Newbie]Icewolfz: if you get lost the rescue command will return you to the old man in the square at any time
[02-13 17:17][Newbie]Ebbomega: I'm curious... is there a particular skill that improves the chance of a hit on a special?
[02-13 17:18][Newbie]Ebbomega: ... or does that depend on the special attack?
[02-13 17:40][Newbie]Icewolfz: hit/miss are based on skill/stats
[02-13 17:40][Newbie]Icewolfz: as you level up and improve skills abilites will have a greater chance of hitting
[02-13 17:40][Newbie]Icewolfz: help traits gives a general outline of stats that each ability may use
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ShadowMUD
00:18, Darkday, Ketralki 4, 213 AD.

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