Monument ShadowMUD


[03-11 00:35][Newbie]Icewolfz: if more then 1 thing with same id you can append a #
[03-11 00:35][Newbie]Icewolfz: eg monster 1, monster 2 etc...
[03-11 00:35][Newbie]Icewolfz: and some commands support all
[03-11 00:35][Newbie]Icewolfz: eg kill all monster
[03-11 00:35][Newbie]Icewolfz: would attack all monsters in the room
[03-11 00:36][Newbie]Icewolfz: most abilies have built in defaults to attack what ever your currently fighter as well
[03-11 00:36][Newbie]Icewolfz: eg jumpattack monster
[03-11 00:36][Newbie]Icewolfz: then you can jumpattack
[03-11 00:36][Newbie]Icewolfz: and it iwll default to your current attacker
[03-11 00:37][Newbie]Icewolfz: you cna also control how you react to new monsters that auto attack you
[03-11 00:37][Newbie]Icewolfz: help setcombat
[03-11 00:37][Newbie]Icewolfz: err setfocus
[03-11 00:37][Newbie]Icewolfz: always getting those 2 backwards
[03-11 00:37][Newbie]Luca: i am not sure i will retain all of this only being 30 minutes new but ill try
[03-11 00:37][Newbie]Icewolfz: no on eprobably can
[03-11 00:37][Newbie]Icewolfz: can alwyas reask
[03-11 00:38][Newbie]Icewolfz: also why quickfaq for basics
[03-11 00:38][Newbie]Icewolfz: every one is diff so mostly just have to find your groove
[03-11 00:38][Newbie]Icewolfz: a lot of poeple just have basic kill aliases and adjust them as they get new abilities
[03-11 00:39][Newbie]Icewolfz: eg #alias kh {jumpattack }
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13:54, Lockday, Denki 12, 207 AD.

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