Monument ShadowMUD


    Fixed bugs in ambush that did not clear when target is lost - Icewolfz

    Ambush has bene updated with a monir power boost to try and offset the cost of how long ittakes to setup - Icewolfz

    A bug in quicksliver was fixed, those who are acrobatics as main sub should now get more hits at higher levels - Icewolfz

    Added trapple hit/pull for arrows - Icewolfz
    Fixed bugs in traps when dealing with the target diing before triggered - Icewolfz
    Updated traps when set by a player will now harm if target is the setter - Icewolfz

    Shadowflicker has been updated it is now a multi round command to remove some eval issues - Icewolfz

    entice, jugular, shadowpierce, shadowthrust, scalp, perforate, throatslit, stalk, shadowshiv, shadowblades have been updated to have bleeding limits to avoid causing bleeding to go to high - Icewolfz

    Updated quicksliver, if you subclass as an acrobat (main sub) you get an exta bonus # of hits now vs non subclassed acrobats - Icewolfz
    Scalps can be preserved at the taxiderest like limbs or corpses, prices is not listed as it is a variable item, cost scalp while at taxidermist to figure how much it will cost - Icewolfz

    Updated rogue damage formulas for abilties, it now factors stealth, cloaking and if an initiator and will add a minor % bonus to the final damage according to each - Icewolfz

    Updated dirt, it now uses as scaling system once you have high enough skill, meaning once enough streetwise you will beable to hit multuple targets using <dirt> while the classic <dirt [target]> will still only hit the single target - Icewolfz

    tumble and tumblestrike have been updated to properly handle traps and other exit functions - Icewolfz

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06:26, Lockday, Praxi 17, 165 AD.

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