Monument ShadowMUD


    Updated camouflage to not work when shadowwalking - Icewolfz

    Fixed bugs in deceive command that did not correctly add and remove adjustment amounts - Icewolfz

    Scaled doublesclice up to more hits based on skills - Icewolfz
    Pivot has been scaled up in tarets based on skills and subs similar to doubleslice - Icewolfz
    backflip and flipsliver not dealing correct damage when following hits done - Icewolfz
    Quicksliver now factors in acrobat as a 2nd to give an extra hit - Icewolfz

    Fixed bugs in ambush that did not clear when target is lost - Icewolfz

    Ambush has bene updated with a monir power boost to try and offset the cost of how long ittakes to setup - Icewolfz

    A bug in quicksliver was fixed, those who are acrobatics as main sub should now get more hits at higher levels - Icewolfz

    Added trapple hit/pull for arrows - Icewolfz
    Fixed bugs in traps when dealing with the target diing before triggered - Icewolfz
    Updated traps when set by a player will now harm if target is the setter - Icewolfz

    Shadowflicker has been updated it is now a multi round command to remove some eval issues - Icewolfz

    entice, jugular, shadowpierce, shadowthrust, scalp, perforate, throatslit, stalk, shadowshiv, shadowblades have been updated to have bleeding limits to avoid causing bleeding to go to high - Icewolfz

    Updated quicksliver, if you subclass as an acrobat (main sub) you get an exta bonus # of hits now vs non subclassed acrobats - Icewolfz
    Scalps can be preserved at the taxiderest like limbs or corpses, prices is not listed as it is a variable item, cost scalp while at taxidermist to figure how much it will cost - Icewolfz

Back to news list

08:32, Vaigday, Altki 5, 166 AD.

Vote for Our Mud on TMC! Desert Bus for Hope