[04-05 01:26] | [Rogue] | Icewolfz: -}-> as dont want ot to fast but also dont want it ot slow to nerf the system <-{- |
[04-05 01:26] | [Rogue] | Icewolfz: -}-> plus i can always add a new ship seting and have a per ship type speed limit as well <-{- |
[04-05 01:26] | [Rogue] | Stryder: well a galleon should be SLOW |
[04-05 01:26] | [Rogue] | Icewolfz: -}-> so i could control it pe rship type as well <-{- |
[04-05 01:26] | [Rogue] | Icewolfz: -}-> well right now i think wiht enough options and the right conditions you can get a speed of 0 <-{- |
[04-05 01:26] | [Rogue] | Icewolfz: -}-> which is basically jus ta query of mvments in a long list <-{- |
[04-05 01:26] | [Rogue] | Icewolfz: -}-> and just executes 1 after another as fast as it can cpu wise <-{- |
[04-05 01:27] | [Rogue] | Icewolfz: -}-> so if oyu sail 30 west you get ther pretty fast <-{- |
[04-05 01:27] | [Rogue] | Icewolfz: -}-> pobaly moving 15 to 30 diretions a second depending on teh cpu time <-{- |
[04-05 01:27] | [Rogue] | Stryder: That is very fast. |
[04-05 01:27] | [Rogue] | Icewolfz: -}-> if on a slower ship its around 15 to 90 seconds <-{- |
[04-05 01:28] | [Rogue] | Icewolfz: -}-> as i thin kthe slowest ship is 3 seconds every direction <-{- |
[04-05 01:28] | [Rogue] | Icewolfz: -}-> max crew - 1 second <-{- |
[04-05 01:28] | [Rogue] | Icewolfz: -}-> and sails (if support) is like - 1 <-{- |
[04-05 01:28] | [Rogue] | Icewolfz: -}-> and some other varibles <-{- |
[04-05 01:28] | [Rogue] | Icewolfz: -}-> but it is possile ot get ther very fast whe nit hsold not <-{- |
[04-05 01:28] | [Rogue] | Icewolfz: -}-> anwyas its a known bug <-{- |
[04-05 01:29] | [Rogue] | Icewolfz: -}-> someting tirggerd in me of using a counter to do a sub speed control <-{- |
[04-05 01:29] | [Rogue] | Icewolfz: -}-> so in theory it shoud allow me ot limit ships and still have varibale contorl for super pseedy ships <-{- |
[04-05 01:29] | [Rogue] | Icewolfz: -}-> basilc ya per second direction control <-{- |
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