| [01-22 00:37] | [Rogue] | Icewolfz: -}-> heaive you are you get hit more etc... <-{- |
| [01-22 00:37] | [Rogue] | Icewolfz: -}-> so there are cons to hevy armor <-{- |
| [01-22 00:37] | [Rogue] | Malice: I assume a stealth penalty? |
| [01-22 00:37] | [Rogue] | Icewolfz: -}-> not really <-{- |
| [01-22 00:37] | [Rogue] | Icewolfz: -}-> your the first ot ask in fact <-{- |
| [01-22 00:38] | [Rogue] | Icewolfz: -}-> now to add that.... <-{- |
| [01-22 00:38] | [Rogue] | Icewolfz cackles |
| [01-22 00:38] | [Rogue] | Malice chuckles. |
| [01-22 00:38] | [Rogue] | Icewolfz: -}-> but no it doenst effec stealth or cloaking at least ofr now <-{- |
| [01-22 00:38] | [Rogue] | Malice: what are the side effects of heavy armor, then? |
| [01-22 00:38] | [Rogue] | Icewolfz: -}-> well hit/miss <-{- |
| [01-22 00:38] | [Rogue] | Icewolfz: -}-> heaiver you are can cuse you to get hit more <-{- |
| [01-22 00:38] | [Rogue] | Icewolfz: -}-> and maye miss more <-{- |
| [01-22 00:38] | [Rogue] | Malice: idle attacks, or skills? |
| [01-22 00:39] | [Rogue] | Icewolfz: -}-> all <-{- |
| [01-22 00:39] | [Rogue] | Malice nods |
| [01-22 00:39] | [Rogue] | Icewolfz: -}-> granted abiliites can be unqiuie depending on design <-{- |
| [01-22 00:39] | [Rogue] | Icewolfz: -}-> but most all use the default hit/miss system or a varient <-{- |
| [01-22 00:39] | [Rogue] | Icewolfz: -}-> i created a lot of default formulas <-{- |
| [01-22 00:39] | [Rogue] | Icewolfz: -}-> to save me time <-{- |
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