Monument ShadowMUD

Rogue

[01-22 00:37][Rogue]Icewolfz: -}-> heaive you are you get hit more etc... <-{-
[01-22 00:37][Rogue]Icewolfz: -}-> so there are cons to hevy armor <-{-
[01-22 00:37][Rogue]Malice: I assume a stealth penalty?
[01-22 00:37][Rogue]Icewolfz: -}-> not really <-{-
[01-22 00:37][Rogue]Icewolfz: -}-> your the first ot ask in fact <-{-
[01-22 00:38][Rogue]Icewolfz: -}-> now to add that.... <-{-
[01-22 00:38][Rogue]Icewolfz cackles
[01-22 00:38][Rogue]Malice chuckles.
[01-22 00:38][Rogue]Icewolfz: -}-> but no it doenst effec stealth or cloaking at least ofr now <-{-
[01-22 00:38][Rogue]Malice: what are the side effects of heavy armor, then?
[01-22 00:38][Rogue]Icewolfz: -}-> well hit/miss <-{-
[01-22 00:38][Rogue]Icewolfz: -}-> heaiver you are can cuse you to get hit more <-{-
[01-22 00:38][Rogue]Icewolfz: -}-> and maye miss more <-{-
[01-22 00:38][Rogue]Malice: idle attacks, or skills?
[01-22 00:39][Rogue]Icewolfz: -}-> all <-{-
[01-22 00:39][Rogue]Malice nods
[01-22 00:39][Rogue]Icewolfz: -}-> granted abiliites can be unqiuie depending on design <-{-
[01-22 00:39][Rogue]Icewolfz: -}-> but most all use the default hit/miss system or a varient <-{-
[01-22 00:39][Rogue]Icewolfz: -}-> i created a lot of default formulas <-{-
[01-22 00:39][Rogue]Icewolfz: -}-> to save me time <-{-
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