Cleric Subs/Skills (from John)
Message 51 on The Cleric's Board
For MAIN subs I propose the following. For savants... well... I leave my ideas for the minds of senior clerics and immortals. I am still a 'Little Cleric.'
For Combat, a .5 boost to attack and weapons (Favored weapon, a 4.0 in sword)
For Elements, a .5 boost to survival (Favored weapon, staff)
For Knowledge, a .5 boost to all GENERAL skills. (Favored weapon, Flail?? Not too sure, maybe a .5 boost to blunt, staff, and flail- the cleric BIG THREE, so to speak.)
For Nature, a .5 boost to survival and riding (Favored weapon, staff)
For Death, a .5 boost to attack and weapons (Favored weapon, POLEARM, the scythe)
For Life, a .5 boost to defense and survival (Favored weapon, Staff- like the medical symbol, LOL)
For Protection, a .5 boost to armor and defense (Favored weapon, blunt- shields)
Secondary (savants) could get a .25 boost maybe??
As for unsubbed clerics, and 1.0 boost to defense. That would help the newbie and low mids SURVIVE a bit easier, and give a nice benefit to those that GENERALIZE. I can see the 'All-Father' wanting his clerics to be protected, but not necessarily violent. (Again, not too sure there. I know before I subbed, I would have loved a bit more 'staying power.')
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03:03, Flameday, Kortki 3, 170 AD.