Forge/Blacksmith Cont.
by Tkhar
Message 38 on The Mortal's Idea Board
Here is more information on my idea for upgrading items. The current method is to camp at a shop
and buy all its gear until what you want pops up randomly. I was hoping to ba able to take an item
I already have, either from a shop or treasure and upgrade it to a higher quality.
For instance: I have a poor steel sword and after upgrading I would have an ordinary steel sword.
I would be able to repeat the process until I had a flawless steel sword. While I would still need
to visit shops and search for the item material and type I wanted I would now be able to improve it.
While this could be done as a simple addon for NPC blacksmith for a platinum cost, I was thinking of
allowing the player the ability to gather resources for the task. This would tie in with the current
survival skills and give more reason to use those skills and explore/map new areas for resources.
I was thinking of 2-3 resources needed for the upgrade and possible quality grades for each resource.
Supporting task:
Add skill to blacksmith so they could examine the item and let you knwo what is needed for the
upgrade.
Optional: Depending on how much info the blcksmith gives may need ask/talk from innkeepers and shop
owners to give hints on where to find resources.
Fibers - grass, cloth, wood
Get them from forage
Quality Upgrade: combine 3 or optional crafting skill: weave
course fiber
fine fiber
silky fiber
Ores - steel, mithril, firebrass
Get them from mining
Quality Upgrade: combine 3 or optional crafting skill: smelt
rough ore
refined ore
pure ore
Hides - leather, scale
Get them from new survival skill: skinning
Quality Upgrade: combine 3 or optional crafting skill: tan
(--Optional--)
Oils - Used in the process with both fibers and ores
Get from extract fish/plants/corpses
Quality Upgrade: combine 3 or optional crafting skill: distill
murky oil
clear oil
premium oil
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ShadowMUD
13:51, Flameday, Ketralki 18, 212 AD.