Spell Review Part 2 Conjuring
by Leaf
Message 38 on The Mage Board
Dark/Light - Useful in a couple of ways, great for being able to see in
any enviroment, and a great way to train the conjuring skill.
Destroy - Like the idea but never use it.
Make - Good beginner creation spell, good for basics.
Fabricate - Good medium level, mostly for the weapon summon.
Create - Only useful for bags, the fact that you can't pick what armor to
summon makes that part generally worthless, at the very least you
should be able to specify a given limb.
Tripwire - Never used it, can't think of any use for it.
Mbroom - Like the idea, but no reason for a seperate command, add it to
Make/Fabricate/Create.
Seek - Cool idea but very limited. Would be really neat if you could use
it to find out where other items are. Like seek 'splintmail gloves'
and it tells you want mob has it, or what room it's in.
Spikes - Nice group attack spell, suffers from primary issue of it's not
as powerful as Flare.
Anvil - I LOVE the concept, but as it's an all or nothing spell I rarely
use it for it's designed purpose, but combine this with convert
and you will never run out of mana.
Blades - Seems to miss ALOT and no where near as powerful as lower class
spells
Suggestions -
Maybe a Wall of swords type thing where anyone attacking the castor
takes some damage.
A wormhole hole, First you create a destination circle, like in
the [] or anywhere else. Then if you are in some other location
you can create a source hole and anyone in that room could enter
the hole and pop up in the destination room. If too powerful
you can make it single use so it closes as soon as someone goes
through. (this might require skill level in both planes/conj
like you create the destination with Conjuring and open the other
end with Planes)
Create armor <limb/type> - Described above.
We should add lassos to Make/Fabricate/Create
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ShadowMUD
05:43, Flameday, Aenterki 13, 212 AD.