Monument ShadowMUD

Spells ideas

by Darkstar

Message 7 on The Mage Board

Magic for 350: Flare: Single creature, causes a massive explosion in a concentrated area. May minorly damage enemies surrounding it. Sorcery: discharge: allows you to strip an item of it's magical properties and hurl them at your enemey Sorcery: Surpress: Temporarily surpresses some to all magical bonuses granted from items or spells. Necromancy: Siphion: (not sure if it existed) drain hp from a living target and add it to your own. Sorcery: Sap: Disrupts targets energy, causing a drain in their magic power (damages mp) ~DS Magic: Focus: gives a temporary boost to your magical power at a sacrifice to yuor ability to dodge attacks.

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ShadowMUD
09:20, Lockday, Praxi 7, 165 AD.

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