Monk Mind Command Ideas
Message 7 on The Board of Master MonksRank I - enlightenment
This ability increases a monk's intelligence, and the monk enters
a state of mind so serene, no monsters will auto-attack the monk.
This command may not be used in combat.
Rank J - stupify
Allows the monk to lower the intellgence of the opponent,
significantly decreasing their effectiveness with spells. In
addition, the target cannot speak any languages other than their
primary for the duration.
Rank K - wax
Allows a monk to pick up an opponent and pin them to a wall.
Unlike deathgrip, the monk may continue to perform other non-mind
commands. Think 'wax on, wax off'.
Rank L - augment
This command allows the monk to enter a trance that enhances the
sight (like evision), hearing (like awareness), strength (like
estrength), constitution (like ironman), reaction speed (improved
dexterity), and also hardens the monks hands and feet, increasing
damage from punches (without a weapon) and kicks.
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01:55, Shadowday, Roki 1, 175 AD.