Monument ShadowMUD

Monk Mind Command Ideas

by Ecaep

Message 7 on The Board of Master Monks

Rank I - enlightenment This ability increases a monk's intelligence, and the monk enters a state of mind so serene, no monsters will auto-attack the monk. This command may not be used in combat. Rank J - stupify Allows the monk to lower the intellgence of the opponent, significantly decreasing their effectiveness with spells. In addition, the target cannot speak any languages other than their primary for the duration. Rank K - wax Allows a monk to pick up an opponent and pin them to a wall. Unlike deathgrip, the monk may continue to perform other non-mind commands. Think 'wax on, wax off'. Rank L - augment This command allows the monk to enter a trance that enhances the sight (like evision), hearing (like awareness), strength (like estrength), constitution (like ironman), reaction speed (improved dexterity), and also hardens the monks hands and feet, increasing damage from punches (without a weapon) and kicks. comments welcome

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ShadowMUD
09:34, Flameday, Kantki 18, 165 AD.

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