Monument ShadowMUD


by Parrot

Message 10 on Rogues' Board of Fiendish Plots

Hmmm...not sure how I feal about this. Since stealing would be characteristically correct for a rogue, I kinda think that it should be something we get better at as time progresses. Also, since clerics, mages and the like are able to attack more than one opponant at a time with efficiency, an off-set to that would be the rogue's ability to steal weapons from an NPC - again, just a balance thing between classes. I have no problem if stealing doesn't always work, and depending on your level, what monsters it works's a part of the whole 'able to kill this monster' thing. For example, since a level 20 rogue really can't kill Tsfaru, he/she shouldn't be able to go in, steal the golden axe, and leave him well enough alone, just to sell the axe for $$. Icey, I have NO idea how hard this will be to code, but perhaps if stealing a weapon could always initiate combat, BUT you get a two turn delay so a rogue can still get a the first hit????I dunno - that might provide the balance needed. Meh. It's an idea.

Back to Rogues' Board of Fiendish Plots

06:28, Vaigday, Roki 20, 165 AD.

Vote for Our Mud on TMC! Desert Bus for Hope