Monument ShadowMUD

Chat

[02-05 12:01][Chat]Deez: it'd be cool if something awesome was hidden in there. >:)
[02-05 12:01][Chat]Icewolfz: its call dragon bile
[02-05 12:01][Chat]Deez: lol
[02-05 12:04][Chat]Deez: Hey Icey?
[02-05 12:10][Chat]Icewolfz: something green did it!
[02-05 12:10][Chat]Deez: How hard would it be to create a new class? :)
[02-05 12:10][Chat]Icewolfz: not easy
[02-05 12:11][Chat]Icewolfz: skills, abiltites, trainers, any hard coded stuff
[02-05 12:11][Chat]Deez: hmmm
[02-05 12:11][Chat]Icewolfz: then subclasses
[02-05 12:11][Chat]Icewolfz: took me ages just to add bard and marksmen and those are jus tsubclasses
[02-05 12:11][Chat]Deez: ahhh
[02-05 12:11][Chat]Icewolfz: classea re far more work as you would probably need multiple skills to match current classes
[02-05 12:12][Chat]Deez: well, what about multiclassing then? :D
[02-05 12:12][Chat]Icewolfz: whole redesign of the class system
[02-05 12:13][Chat]Icewolfz: with good chacne it would break all players if not done correctly
[02-05 12:13][Chat]Deez: nvm then lol
[02-05 12:13][Chat]Icewolfz: the oringal system was designed around a single class
[02-05 12:13][Chat]Icewolfz: and all data i stored as simple strings
[02-05 12:13][Chat]Icewolfz: i would have ot redesign the system to store multiple classes as well as the subclasses for each class
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ShadowMUD
15:50, Vaigday, Kepki 10, 220 AD.

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