Monument ShadowMUD

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[03-06 22:01][Chat]Icewolfz: it techlly can be used on any mud
[03-06 22:02][Chat]Icewolfz: in fact the character manger has hidden host/port fileds that i added if i ever wanted ot expand it
[03-06 22:02][Chat]No: well any number of things will be broken on other muds. Yes, you can
[03-06 22:02][Chat]Icewolfz: cnat rmember ifi made them useable or not its bene awhile
[03-06 22:02][Chat]Icewolfz: and you can chang ethe host/port manually in the dev tools or using an alias/macro
[03-06 22:02][Chat]Icewolfz: client.host = 'url'; client.port = ###
[03-06 22:02][Chat]Icewolfz: grantd all featues may not work as many of them use custom GMCP modules
[03-06 22:03][Chat]Icewolfz: so the status bar/mapper wont work but it will work as abasic mud client
[03-06 22:03][Chat]Icewolfz: and the new web client shadowmud.com/oiMUD2 also supports other websockets
[03-06 22:03][Chat]Icewolfz: if a mud supports web sockets it can coneecto
[03-06 22:03][Chat]Icewolfz: shadowmud.com/oiMUD2?host=BLAH&port=####
[03-06 22:04][Chat]Icewolfz: but onyl if its awebsocket port
[03-06 22:04][Chat]Icewolfz: i did that for new ot make it easy for me ot test local vs remote vs dev
[03-06 22:04][Chat]Icewolfz: got tired of havign ot update 6 diff pages of code just to try on diff ports/urls
[03-06 22:04][Chat]Icewolfz: so now i jst do host=localhost&port=#
[03-06 22:05][Chat]Icewolfz: the old web client supporrts that swell but it is not as full featured as the main client or the new client
[03-06 22:05][Chat]Icewolfz: err old mobile web client
[03-06 22:05][Chat]Icewolfz: also the new web client has a aura fatuer that has avisual for buffer/fortify when on;P
[03-06 22:06][Chat]Icewolfz: saddly i cant make the feature work on old web client no matter how much i tried due ot limits of design
[03-06 22:06][Chat]Icewolfz: anyways if you can do it in normal client wbe client can probably due it as well
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12:13, Darkday, Sartki 4, 214 AD.

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