Monument ShadowMUD

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[03-02 11:00][Chat]Icewolfz: ah found it copy paste bug
[03-02 11:00][Chat]Icewolfz: annoing
[03-02 11:00][Chat]Icewolfz: as same cod efor 2 spots but for 2 key diff
[03-02 11:00][Chat]Icewolfz: looks like i overlooked 1 minor thing
[03-02 11:00][Chat]Icewolfz: ok reuploaded new code wih fix any issues let me know
[03-02 11:01][Chat]Icewolfz: was in a wired spot that my testing didnt catch
[03-02 11:01][Chat]No: you were right however, 'An ogre did it'
[03-02 11:01][Chat]Icewolfz: nah i did trying to fix othe rbugs i created the new one ;P
[03-02 11:01][Chat]Icewolfz: so 100% my fault
[03-02 11:01][Chat]Icewolfz: was simple imstake i missed in the jumble of code
[03-02 11:01][Chat]Icewolfz: and wher it was it was not hit in my testing
[03-02 11:02][Chat]No: on the flipside it sort of forced me to hack and slash this morning, so I'm at least 20M xp better than before.
[03-02 11:02][Chat]Icewolfz: should be fixed now
[03-02 11:02][Chat]Icewolfz: awnays if should be fixed now if it breaks still let me know
[03-02 11:03][Chat]No: will test in a second
[03-02 11:03][Chat]Icewolfz: i tested it but again never can be sure with my luck
[03-02 11:04][Chat]Icewolfz: as its a simple change that reduces cpu time by a good 50 to 900% depending on the call
[03-02 11:04][Chat]Icewolfz: as it is men to cache filtered data
[03-02 11:04][Chat]Icewolfz: so it doenst have to keep filtering it
[03-02 11:05][Chat]Icewolfz debating on also filtering sorted data as an exrta step but that would have probabloul taken more memory
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