Monument ShadowMUD

Cleric

[01-25 00:21][Cleric]Athena: how do I find the westlands from the farmer's road fork
[01-25 00:21][Cleric]Icewolfz: westlands are far west of town
[01-25 00:21][Cleric]Icewolfz: from the old man its far west to hoof prints
[01-25 00:22][Cleric]Icewolfz: north then west will lead you to the framer, continnue west and should be a gap in the fence into the west lands
[01-25 00:22][Cleric]Icewolfz: south will lead you to the marshes
[01-25 00:22][Cleric]Icewolfz: its laid out as town, farms, westlands, mountains
[01-25 00:23][Cleric]Icewolfz: from east to west
[01-25 00:23][Cleric]Icewolfz: if you go north of farms there are plains
[01-25 00:23][Cleric]Icewolfz: or a town depending how far west you went
[01-25 00:24][Cleric]Icewolfz: if you get lost you can always rescue to return to the old man
[01-25 00:24][Cleric]Icewolfz: you get rescue from level 1 to 5
[01-25 00:24][Cleric]Icewolfz: and lost it at 6 to 19
[01-25 00:25][Cleric]Icewolfz: at 20 there is an in game version of magical runic stones that can be bough that work similar to rescue but limited to one use every 15 mins
[01-25 00:26][Cleric]Icewolfz: you can control your auto run by setting your wimpy
[01-25 00:26][Cleric]Icewolfz: it sets a percent of hp when it will attempt to run away for you automaticly
[01-25 00:26][Cleric]Icewolfz: see help wimpy
[01-25 00:27][Cleric]Icewolfz: there are attacks and monsters that can disable it
[01-25 00:27][Cleric]Icewolfz: help conditions list most of the hints it effects you and ways to remove them
[01-25 00:38][Cleric]Icewolfz: if i remember some stuff in the westland likes to run when they are weak, you can try and corral them by blocking exits using block command
[01-25 00:39][Cleric]Icewolfz: that or you just kill them fast enough they can not run
Back to List

ShadowMUD
18:45, Lockday, Denki 12, 207 AD.

Vote for Our Mud on TMC! Desert Bus for Hope