Monument ShadowMUD

Fighter

[12-17 20:07][Fighter]Icewolfz: and 2.1 with tension
[12-17 20:07][Fighter]Icewolfz: graned there is some margin of error due to spam and other factors
[12-17 20:08][Fighter]Icewolfz: but i can see a diff in teh raw #s
[12-17 20:08][Fighter]Feather: so just oddities, who knows what noc did. maybe he got a buffer off or something
[12-17 20:08][Fighter]Icewolfz: your % visual could be rounding/random issues
[12-17 20:09][Fighter]Icewolfz: a lot of stuff rounds down
[12-17 20:09][Fighter]Icewolfz: so depending how the math goes it could drop it down some
[12-17 20:09][Fighter]Icewolfz: eg you could be doing like 2.5% or omething and it is cutting to 2% de to rounding
[12-17 20:14][Fighter]Icewolfz: so tensio nworks like i designed it too
[12-17 20:14][Fighter]Icewolfz: the rp is it basily makes your areas fly faster thus hit harder ;P
[12-17 20:14][Fighter]Icewolfz: i thin it does base speed + bonus = final speed mod
[12-17 20:14][Fighter]Icewolfz: cehcking now ot be sure
[12-17 20:15][Fighter]Icewolfz: granted i have an updae ot archery system i need o test on dev this weeend
[12-17 20:15][Fighter]Feather: oh?
[12-17 20:15][Fighter]Icewolfz: radds support to allow variable arrow bonuses
[12-17 20:15][Fighter]Icewolfz: as a min/max range instead of he urrent fixed #
[12-17 20:15][Fighter]Icewolfz: so every command will have a min amount of arrows it needs and a max i can use
[12-17 20:16][Fighter]Icewolfz: its based on your ideas so command can becreated to grant 'bonuses' to abilities to shoot more then default #s
[12-17 20:16][Fighter]Feather: nice
[12-17 20:16][Fighter]Icewolfz: forget what idea you had but it was so you could shoot 2 or 3 arrows ithink on commands
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03:25, Shadowday, Kepki 6, 214 AD.

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