[12-17 20:07] | [Fighter] | Icewolfz: and 2.1 with tension |
[12-17 20:07] | [Fighter] | Icewolfz: graned there is some margin of error due to spam and other factors |
[12-17 20:08] | [Fighter] | Icewolfz: but i can see a diff in teh raw #s |
[12-17 20:08] | [Fighter] | Feather: so just oddities, who knows what noc did. maybe he got a buffer off or something |
[12-17 20:08] | [Fighter] | Icewolfz: your % visual could be rounding/random issues |
[12-17 20:09] | [Fighter] | Icewolfz: a lot of stuff rounds down |
[12-17 20:09] | [Fighter] | Icewolfz: so depending how the math goes it could drop it down some |
[12-17 20:09] | [Fighter] | Icewolfz: eg you could be doing like 2.5% or omething and it is cutting to 2% de to rounding |
[12-17 20:14] | [Fighter] | Icewolfz: so tensio nworks like i designed it too |
[12-17 20:14] | [Fighter] | Icewolfz: the rp is it basily makes your areas fly faster thus hit harder ;P |
[12-17 20:14] | [Fighter] | Icewolfz: i thin it does base speed + bonus = final speed mod |
[12-17 20:14] | [Fighter] | Icewolfz: cehcking now ot be sure |
[12-17 20:15] | [Fighter] | Icewolfz: granted i have an updae ot archery system i need o test on dev this weeend |
[12-17 20:15] | [Fighter] | Feather: oh? |
[12-17 20:15] | [Fighter] | Icewolfz: radds support to allow variable arrow bonuses |
[12-17 20:15] | [Fighter] | Icewolfz: as a min/max range instead of he urrent fixed # |
[12-17 20:15] | [Fighter] | Icewolfz: so every command will have a min amount of arrows it needs and a max i can use |
[12-17 20:16] | [Fighter] | Icewolfz: its based on your ideas so command can becreated to grant 'bonuses' to abilities to shoot more then default #s |
[12-17 20:16] | [Fighter] | Feather: nice |
[12-17 20:16] | [Fighter] | Icewolfz: forget what idea you had but it was so you could shoot 2 or 3 arrows ithink on commands |
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