[02-03 21:42] | [Mage] | Icewolfz: it was suggested but immortals a hte time decided agaisnt offering a list |
[02-03 21:42] | [Mage] | Wizzard: even just the listing of the existence of some of the mini quests would be good :) |
[02-03 21:42] | [Mage] | Icewolfz: as it may ruin the fun for those that ddint want it |
[02-03 21:42] | [Mage] | Icewolfz: issue is many like the challege of stumpling onto them |
[02-03 21:43] | [Mage] | Sabbathiel: make the hints cost $$$$ |
[02-03 21:43] | [Mage] | Icewolfz: and just knowing ab otu a deed can reveal to much |
[02-03 21:43] | [Mage] | Icewolfz: as most deeds are jus ta single line and most of the keywords pretty much give them away |
[02-03 21:43] | [Mage] | Rpgfreak: so i had a mud back in college... my solution to quests was make a command called 'stuck' that you can use in the room where the quest is and only triggers/works based on the room's hint criteria. It's not worth coding in here gonna be too much work. |
[02-03 21:44] | [Mage] | Icewolfz: saddly not relaly possible here with how the system is designed |
[02-03 21:44] | [Mage] | Rpgfreak: i figured. |
[02-03 21:44] | [Mage] | Wizzard: well - the compass does a lot of that |
[02-03 21:44] | [Mage] | Icewolfz: quest system is basically a unquie id that is flaged on or off if done |
[02-03 21:44] | [Mage] | Wizzard: spins in the direction of hidden exits |
[02-03 21:45] | [Mage] | Icewolfz: i di mage a quests command that lsit any active quests |
[02-03 21:45] | [Mage] | Icewolfz: for those that has multiple steps that support the system |
[02-03 21:45] | [Mage] | Icewolfz: like wilheim murder and hm quest will appear on the list as active |
[02-03 21:45] | [Mage] | Rpgfreak: oh no... |
[02-03 21:45] | [Mage] | Icewolfz: its more a reminder the natying |
[02-03 21:45] | [Mage] | Rpgfreak: you mean i still have to do HM quest here? |
[02-03 21:46] | [Mage] | Icewolfz: well hidden exits does not always mean quest |
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