Monument ShadowMUD

Mage

[02-03 21:42][Mage]Icewolfz: it was suggested but immortals a hte time decided agaisnt offering a list
[02-03 21:42][Mage]Wizzard: even just the listing of the existence of some of the mini quests would be good :)
[02-03 21:42][Mage]Icewolfz: as it may ruin the fun for those that ddint want it
[02-03 21:42][Mage]Icewolfz: issue is many like the challege of stumpling onto them
[02-03 21:43][Mage]Sabbathiel: make the hints cost $$$$
[02-03 21:43][Mage]Icewolfz: and just knowing ab otu a deed can reveal to much
[02-03 21:43][Mage]Icewolfz: as most deeds are jus ta single line and most of the keywords pretty much give them away
[02-03 21:43][Mage]Rpgfreak: so i had a mud back in college... my solution to quests was make a command called 'stuck' that you can use in the room where the quest is and only triggers/works based on the room's hint criteria. It's not worth coding in here gonna be too much work.
[02-03 21:44][Mage]Icewolfz: saddly not relaly possible here with how the system is designed
[02-03 21:44][Mage]Rpgfreak: i figured.
[02-03 21:44][Mage]Wizzard: well - the compass does a lot of that
[02-03 21:44][Mage]Icewolfz: quest system is basically a unquie id that is flaged on or off if done
[02-03 21:44][Mage]Wizzard: spins in the direction of hidden exits
[02-03 21:45][Mage]Icewolfz: i di mage a quests command that lsit any active quests
[02-03 21:45][Mage]Icewolfz: for those that has multiple steps that support the system
[02-03 21:45][Mage]Icewolfz: like wilheim murder and hm quest will appear on the list as active
[02-03 21:45][Mage]Rpgfreak: oh no...
[02-03 21:45][Mage]Icewolfz: its more a reminder the natying
[02-03 21:45][Mage]Rpgfreak: you mean i still have to do HM quest here?
[02-03 21:46][Mage]Icewolfz: well hidden exits does not always mean quest
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