Monument ShadowMUD

Mage

[05-22 20:27][Mage]Icewolfz: anways let me know if i broke any thing ;)
[05-22 20:27][Mage]Freaknoir: sounds like a lot of work for all of the variables
[05-22 20:27][Mage]Freaknoir: will do
[05-22 20:27][Mage]Icewolfz: notot hard
[05-22 20:27][Mage]Icewolfz: basicic all materals alreayd have wors that descie them
[05-22 20:27][Mage]Icewolfz: realy just am atter ofletting the crafter pick which ones he wants
[05-22 20:27][Mage]Icewolfz: granted more complex patterns or abilites will allow morecplex naming and such
[05-22 20:27][Mage]Freaknoir: makes sense
[05-22 20:28][Mage]Icewolfz: forge i am aiming just as basic give it a blueprint and materals and it spits out the desired object
[05-22 20:28][Mage]Icewolfz: in fiture there will be more comamnds that work simiae on 'raw' stuff
[05-22 20:28][Mage]Icewolfz: and more advanced patterns that can use other patterns
[05-22 20:28][Mage]Freaknoir: very cool
[05-22 20:28][Mage]Icewolfz: eg a spiked shield could require a spike and a wooden shield to ge ta spiked shield
[05-22 20:29][Mage]Icewolfz: more then lkly i will just ofear templte wiht all teh requierd fields and you players can create paterns i can add to the data base
[05-22 20:29][Mage]Icewolfz: save me havig nto tink of dieas ;)
[05-22 20:30][Mage]Freaknoir: for sure
[05-22 20:30][Mage]Icewolfz: garnetd the cooler stuff wil lproabably require multioke items or parts
[05-22 20:30][Mage]Icewolfz: i will proabably craetea generic 'craft' abiltiy ahtta iwll just combine other patterns into a final pattern
[05-24 13:52][Mage]NEWS: Aiwe is now an Elementalist!
[05-24 13:52][Mage]Aiwe cheers!
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ShadowMUD
09:17, Lockday, Kortki 7, 170 AD.

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