| [12-26 17:46] | [Monk] | Icewolfz: a waer on the body |
| [12-26 17:46] | [Monk] | Asp would have been nice 0 |
| [12-26 17:46] | [Monk] | Icewolfz: monk you cant expct to always hit 8 people wiht out some kind of blow back on yourself |
| [12-26 17:47] | [Monk] | Icewolfz: if iatneod bte real i could add chacne ofp ulling musles, doing damge to limbs ... ;) |
| [12-26 17:47] | [Monk] | Icewolfz: evey every time you attempt ot kick i could make it havea change ot pull a hamstring and be unable to wimp out |
| [12-26 17:47] | [Monk] | Icewolfz: anwyas overall ther will alwyas be cons to phsyical classes |
| [12-26 17:47] | [Monk] | Icewolfz: either in cost, time, or power |
| [12-26 17:47] | [Monk] | Jet: thats what im taling about, leaning towards realism again |
| [12-26 17:48] | [Monk] | Icewolfz: based on skills |
| [12-26 17:48] | [Monk] | Icewolfz: all rpgs have physical limits compared to magic/fiath |
| [12-26 17:48] | [Monk] | Icewolfz: there is a reason why people say take the mage first in a fight |
| [12-26 17:49] | [Monk] | Jet: im just saying its a game and doesnt need to be nit picked on some classes for realism when a mage is shootin fireballs out their ass at 15 enmies |
| [12-26 17:50] | [Monk] | Icewolfz: and asidi the same for a monk would be 2 ro 3 times the cost and probaly half the power |
| [12-26 17:50] | [Monk] | Icewolfz: physical clases are just not as storng vs multis |
| [12-26 17:50] | [Monk] | Icewolfz: with out some cost |
| [12-26 17:50] | [Monk] | Jet bends over before casting... |
| [12-26 17:50] | [Monk] | Jet: that easy to do with an emote |
| [12-26 17:50] | [Monk] | Icewolfz: mages and cleric shave always been strong multi atatckers in most rpgs |
| [12-26 17:50] | [Monk] | Icewolfz: while physical classes tend ot be stronger single targets |
| [12-26 17:51] | [Monk] | Icewolfz: its probably been debated in every game at some point |
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