| [12-24 14:36] | [Monk] | Icewolfz: may help balance out kicks |
| [12-24 14:36] | [Monk] | Icewolfz: grnated then i have to do the same for punches and gloves |
| [12-24 14:37] | [Monk] | Icewolfz: and probably ave to do it for every class then |
| [12-24 14:37] | [Monk] | Weezer: well melee knuckles would hurt too as a weapon |
| [12-24 14:37] | [Monk] | Weezer: for punches |
| [12-24 14:37] | [Monk] | Morhe nods thought if your a guard defending sweeps/kicks then discipline attacks increase armor to 3, attacks weapons skills increase. once temple guard gets estrenght reduce mind. weapons would have the increases you put in. |
| [12-24 14:37] | [Monk] | Icewolfz: monks are easy enough to add kick as weapon maybe |
| [12-24 14:38] | [Monk] | Icewolfz: it requires some reworking of internal systems and weapon code in some spots |
| [12-24 14:38] | [Monk] | Icewolfz: best way is recode the epaon systems to allow passing wepaon or a # |
| [12-24 14:38] | [Monk] | Morhe steel toed, heel spikes |
| [12-24 14:38] | [Monk] | Icewolfz: then i cna pass #s based on stuff |
| [12-24 14:39] | [Monk] | Icewolfz: then i can claulte stuff per baility and just pass o na # instead of dealign with weapons |
| [12-24 14:39] | [Monk] | Icewolfz: then i coudl do things like boots an dstuff ro kicks easier |
| [12-24 14:39] | [Monk] | Icewolfz: may look into it if free later |
| [12-24 14:40] | [Monk] | Icewolfz: not sure how hard it is to adjust weapon checks ot add a # check |
| [12-24 14:40] | [Monk] | Morhe temple guard is one step above us Peasant monks |
| [12-24 14:40] | [Monk] | Icewolfz: monks are probably the most behind class |
| [12-24 14:40] | [Monk] | Icewolfz: mostly due ot time and me never using them |
| [12-24 14:40] | [Monk] | Icewolfz: so i wingged a lot of stuff |
| [12-24 14:40] | [Monk] | Morhe i know |
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