Monument ShadowMUD

Newbie

[12-14 20:51][Newbie]Icewolfz: have questions or need more help just ask i should be around
[12-14 20:52][Newbie]Melkor: what class would be a good fit for a wild eld
[12-14 20:52][Newbie]Icewolfz: any class can be picked, some are probably more tricky based on stats
[12-14 20:52][Newbie]Melkor: I'm thinking about something with magic, are caster classes good on this mud?
[12-14 20:52][Newbie]Melkor: ohh I see
[12-14 20:53][Newbie]Icewolfz: most of it comes down to what you want to do, i have see some pretty unique combos of class/race
[12-14 20:53][Newbie]Icewolfz: ther is a wide range of spells, the help files list all
[12-14 20:53][Newbie]Icewolfz: we use a learning/rank system
[12-14 20:53][Newbie]Icewolfz: every time you rise your skills you have a chance to learn new spells from a trainer
[12-14 20:54][Newbie]Icewolfz: as newbie you get all rank A spells
[12-14 20:54][Newbie]Icewolfz: help *magic abilities
[12-14 20:54][Newbie]Icewolfz: there are 97 spells at this time
[12-14 20:54][Newbie]Icewolfz: from rank a to rank l
[12-14 20:54][Newbie]Icewolfz: split by subclasses and such
[12-14 20:55][Newbie]Melkor: ohh that's pretty cool!
[12-14 20:55][Newbie]Icewolfz: subclasses are a way to specialised in a skill that changes how high you can improve it compared to other skills
[12-14 20:55][Newbie]Icewolfz: you can choose that at level 10
[12-14 20:56][Newbie]Icewolfz: we also have clerics which are similar to mages but are a little more complex as they are linked to alignment systems and gods
[12-14 20:57][Newbie]Icewolfz: overall you will not really know what you will enjoy until you try it
[12-14 20:58][Newbie]Melkor: I see. are there guilds or clans?
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