Monument ShadowMUD


[11-27 20:34][Rogue]Malice: those were neat.... monsters with good AI in groups get real scary.
[11-27 20:34][Rogue]Icewolfz: -}-> the high level stuff is to make them more of a challege <-{-
[11-27 20:34][Rogue]Icewolfz: -}-> the drags are level 150 and seem to be defeated pretty easy <-{-
[11-27 20:34][Rogue]Malice: I believe that, it just seems like some have really high levels
[11-27 20:34][Rogue]Icewolfz: -}-> so far antion's has been teh best work on monster vs plaet <-{-
[11-27 20:34][Rogue]Malice: that's an AI thing... if you could PC control those lvl 150's it would be a slaughter.
[11-27 20:35][Rogue]Icewolfz: -}-> well i try and tap monsters out at a max of around 150 <-{-
[11-27 20:35][Rogue]Brutus: but it was like they had cell phones. could be an area away and they knew what you had done
[11-27 20:35][Rogue]Icewolfz: -}-> i dont need the ai i can control them any time <-{-
[11-27 20:35][Rogue]Brutus: I was stealing armor from them. :)
[11-27 20:35][Rogue]Malice: that's what I mean though... with better AI those lvl 150's will get nasty
[11-27 20:35][Rogue]Brutus: then all the sudden one caught me... then all auto'd me..even in diff area
[11-27 20:35][Rogue]Icewolfz: -}-> well the ai onyl effect current room they dont do anyting to surrofrnding stuff <-{-
[11-27 20:35][Rogue]Icewolfz: -}-> well ther is always a balance <-{-
[11-27 20:35][Rogue]Malice: with good AI the effect level will go up is my theory
[11-27 20:36][Rogue]Icewolfz: -}-> by default most mosnters wont have the ais enabled <-{-
[11-27 20:36][Rogue]Icewolfz: -}-> or onyl have 1 or 2 <-{-
[11-27 20:36][Rogue]Icewolfz: -}-> eg maybe a heal self for clercis <-{-
[11-27 20:36][Rogue]Icewolfz: -}-> and not much else <-{-
[11-27 20:36][Rogue]Malice: just something I think you'l notice... if you make the AI really good you may have a little level rebalancing to do. :)
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08:07, Flameday, Sartki 8, 166 AD.

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