Monument ShadowMUD

Rogue

[05-09 15:28][Rogue]Icewolfz: -}-> you basicly type the rope to the knife/sword and then start swining <-{-
[05-09 15:28][Rogue]Stryder: Like a whipdagger!
[05-09 15:29][Rogue]Icewolfz: -}-> yeah but more diy <-{-
[05-09 15:29][Rogue]Icewolfz: -}-> i have asneak trap <-{-
[05-09 15:29][Rogue]Stryder: Ah. I see.
[05-09 15:29][Rogue]Icewolfz: -}-> basically sneka+trap <-{-
[05-09 15:29][Rogue]Icewolfz: -}-> you sneak up on target set a trap then set it off <-{-
[05-09 15:30][Rogue]Icewolfz: -}-> overall rogue devices is more like crafting ways to kill / deceive <-{-
[05-09 15:30][Rogue]Icewolfz: -}-> while crafting is just generic <-{-
[05-09 15:30][Rogue]Icewolfz: -}-> poisons are a blurred line btween the 2 really <-{-
[05-09 15:30][Rogue]Icewolfz: -}-> in theory you could make them work in tandom if coded right <-{-
[05-09 15:30][Rogue]Icewolfz: -}-> eg if a device rogue giv ea bonus to brewing poisons or something <-{-
[05-09 15:30][Rogue]Stryder: Having a high craft skill would help with the device?
[05-09 15:31][Rogue]Stryder: That makes sense really.
[05-09 15:32][Rogue]Icewolfz: -}-> posisble but none of the current device systems factor it <-{-
[05-09 15:32][Rogue]Icewolfz: -}-> mostly cause they al lpredate crafting <-{-
[05-09 15:32][Rogue]Icewolfz: -}-> it sa fine balance <-{-
[05-09 15:32][Rogue]Stryder: Ah.
[05-09 15:32][Rogue]Stryder: That might be cool... makes devices get stronger as you learn to craft.
[05-09 15:50][Rogue]NEWS: Jhelrekde is now level 10.
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ShadowMUD
08:37, Shadowday, Altki 6, 177 AD.

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