Monument ShadowMUD

Rogue

[11-22 13:27][Rogue]Intoll: That's what I'm trying to avoid
[11-22 13:27][Rogue]Icewolfz: -}-> clerics have the same chcks inther code <-{-
[11-22 13:27][Rogue]Prime: rank E <cacophany>
[11-22 13:27][Rogue]Intoll: Becuase by legend I'll only be able to really effectively damage groups of like 7+
[11-22 13:27][Rogue]Prime: there's yer fix
[11-22 13:27][Rogue]Icewolfz: -}-> and thats what feed back uses <-{-
[11-22 13:27][Rogue]Intoll: Clerics also have about 20x more abilities to choose from
[11-22 13:28][Rogue]Icewolfz: -}-> and rogues have other abilites as well <-{-
[11-22 13:29][Rogue]Icewolfz: -}-> if i remove the low levle limits i have to remov eth damage scaling to balance it even a little <-{-
[11-22 13:30][Rogue]Icewolfz: -}-> try now <-{-
[11-22 13:31][Rogue]Icewolfz: -}-> i removed the dmanage scaling and jus trmoved the target limitoer <-{-
[11-22 13:31][Rogue]Icewolfz: -}-> in theory at low gorups you cna now hit them a lot <-{-
[11-22 13:31][Rogue]Icewolfz: -}-> i may still need to put in some type of lmiitor as 11 hits may be a bit much still <-{-
[11-22 13:31][Rogue]Icewolfz: -}-> but being ran ka it may balance it out with no scaling damage <-{-
[11-22 13:32][Rogue]Icewolfz: -}-> and prime a higher ranked feedback probably would still have limitors in fat probaly need more due to the higher damge #S <-{-
[11-22 13:32][Rogue]Icewolfz: -}-> so just makign a higher ranked version is not always the anwser <-{-
[11-22 13:32][Rogue]Icewolfz: -}-> as you still have to balnce hte power <-{-
[11-22 13:33][Rogue]Icewolfz: -}-> as a higher ranked verison would do probaly 4000+ damage at legend <-{-
[11-22 13:33][Rogue]Icewolfz: -}-> muli hitters have to be watched ot make srue the ydont get to op <-{-
[11-22 13:33][Rogue]Icewolfz: -}-> many have differnt limtos depending on the effect <-{-
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07:46, Shadowday, Aenterki 16, 207 AD.

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