[11-22 13:27] | [Rogue] | Intoll: That's what I'm trying to avoid |
[11-22 13:27] | [Rogue] | Icewolfz: -}-> clerics have the same chcks inther code <-{- |
[11-22 13:27] | [Rogue] | Prime: rank E <cacophany> |
[11-22 13:27] | [Rogue] | Intoll: Becuase by legend I'll only be able to really effectively damage groups of like 7+ |
[11-22 13:27] | [Rogue] | Prime: there's yer fix |
[11-22 13:27] | [Rogue] | Icewolfz: -}-> and thats what feed back uses <-{- |
[11-22 13:27] | [Rogue] | Intoll: Clerics also have about 20x more abilities to choose from |
[11-22 13:28] | [Rogue] | Icewolfz: -}-> and rogues have other abilites as well <-{- |
[11-22 13:29] | [Rogue] | Icewolfz: -}-> if i remove the low levle limits i have to remov eth damage scaling to balance it even a little <-{- |
[11-22 13:30] | [Rogue] | Icewolfz: -}-> try now <-{- |
[11-22 13:31] | [Rogue] | Icewolfz: -}-> i removed the dmanage scaling and jus trmoved the target limitoer <-{- |
[11-22 13:31] | [Rogue] | Icewolfz: -}-> in theory at low gorups you cna now hit them a lot <-{- |
[11-22 13:31] | [Rogue] | Icewolfz: -}-> i may still need to put in some type of lmiitor as 11 hits may be a bit much still <-{- |
[11-22 13:31] | [Rogue] | Icewolfz: -}-> but being ran ka it may balance it out with no scaling damage <-{- |
[11-22 13:32] | [Rogue] | Icewolfz: -}-> and prime a higher ranked feedback probably would still have limitors in fat probaly need more due to the higher damge #S <-{- |
[11-22 13:32] | [Rogue] | Icewolfz: -}-> so just makign a higher ranked version is not always the anwser <-{- |
[11-22 13:32] | [Rogue] | Icewolfz: -}-> as you still have to balnce hte power <-{- |
[11-22 13:33] | [Rogue] | Icewolfz: -}-> as a higher ranked verison would do probaly 4000+ damage at legend <-{- |
[11-22 13:33] | [Rogue] | Icewolfz: -}-> muli hitters have to be watched ot make srue the ydont get to op <-{- |
[11-22 13:33] | [Rogue] | Icewolfz: -}-> many have differnt limtos depending on the effect <-{- |
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