Monument ShadowMUD

Rogue

[11-22 12:36][Rogue]Icewolfz: -}-> the issue is lower groups get hit multiple times <-{-
[11-22 12:36][Rogue]Icewolfz: -}-> but larget groups get hit less <-{-
[11-22 12:36][Rogue]Icewolfz: -}-> you basicly ge ta max # based on skill <-{-
[11-22 12:36][Rogue]Icewolfz: -}-> and it goes til that # is 0 <-{-
[11-22 12:36][Rogue]Prime suggested a higher level version of feedback, <cacophany>
[11-22 12:36][Rogue]Icewolfz: -}-> at lower gourps that means mosnter can be hit 2 or 3 times in a single feedback <-{-
[11-22 12:36][Rogue]Icewolfz: -}-> but larget groups they get hit less as its is spred ot other targets <-{-
[11-22 12:37][Rogue]Icewolfz: -}-> eg say you have 10 max in feedback <-{-
[11-22 12:37][Rogue]Icewolfz: -}-> on low groups yod hit each monters maybe 2 or 3 times <-{-
[11-22 12:37][Rogue]Icewolfz: -}-> but in larger ghroups youd have more targets so it only hits them once <-{-
[11-22 12:38][Rogue]Icewolfz: -}-> so your doign the same damge roghly it just that wiht more target it is spread out more thus it takes more feedbacks to kill them <-{-
[11-22 12:38][Rogue]Icewolfz: -}-> so more targes means you have to play more <-{-
[11-22 12:40][Rogue]Icewolfz: -}-> so i bealve that is why its taking 3 feedbacks isted of 2 <-{-
[11-22 12:40][Rogue]Icewolfz: -}-> the # of targets means it takes more ot kill them <-{-
[11-22 12:40][Rogue]Icewolfz: -}-> so fghtig a griup of 4 would problay tkae more feedbvacks the na group of 2 <-{-
[11-22 12:40][Rogue]Icewolfz: -}-> which makes sense as well more tragetrs mens you gotta do more work <-{-
[11-22 12:52][Rogue]Intoll: What I'm seeing live doesn't make sense then.. because smaller groups take more songs than larger groups
[11-22 12:52][Rogue]Intoll: I haven't tested since your change though just got back
[11-22 12:52][Rogue]Intoll: And MAX a single target gets hit is 2 for me
[11-22 12:53][Rogue]Intoll: Even if there's 3
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ShadowMUD
10:48, Shadowday, Roki 11, 208 AD.

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