Monument ShadowMUD

Rogue

[11-22 12:16][Rogue]Icewolfz: -}-> first relaly command that i pass bonus #s for damge so asid its probaly just some wied math issue i haveto find <-{-
[11-22 12:16][Rogue]Intoll: That's what I was thinking, first place I would check when you have the time is the 10% taper
[11-22 12:16][Rogue]Icewolfz: -}-> yeah taper is not it <-{-
[11-22 12:16][Rogue]Icewolfz: -}-> thats hrad coded int othe command it self and very sime <-{-
[11-22 12:16][Rogue]Intoll: For some reason it mirrors my experience that it is affecting the OVERALL damage by 10% each time I skill up significantly.
[11-22 12:16][Rogue]Icewolfz: -}-> all that is dam = damage(player, comand, weapon) <-{-
[11-22 12:16][Rogue]Icewolfz: -}-> then does dam * % taper <-{-
[11-22 12:17][Rogue]Icewolfz: -}-> so taper is pretty simple on that <-{-
[11-22 12:17][Rogue]Icewolfz: -}-> if bugging its probably in the damge calculation systems <-{-
[11-22 12:17][Rogue]Icewolfz: -}-> i added a scaler bonus fator based on perofmrance skill <-{-
[11-22 12:17][Rogue]Icewolfz: -}-> to try and make it scale somewhat for damge <-{-
[11-22 12:20][Rogue]Icewolfz: -}-> with or with out tune? <-{-
[11-22 12:20][Rogue]Intoll: With
[11-22 12:21][Rogue]Intoll: I've tried with and without, doesn't make much of a difference
[11-22 12:21][Rogue]Icewolfz: -}-> turn tune on real qui kforme <-{-
[11-22 12:21][Rogue]Icewolfz: -}-> iwl lget the bonus % and see what yours is <-{-
[11-22 12:24][Rogue]Icewolfz: -}-> i turned on debug try it now <-{-
[11-22 12:24][Rogue]Intoll: Now I'm not making this up, but before, significantly before at lower levels... I was one songing groups of 3-4
[11-22 12:24][Rogue]Intoll: Now it's 2
[11-22 12:24][Rogue]Intoll: And with higher numbers it does more.. watch I'll probably one shot this group of 5
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15:17, Flameday, Ketralki 18, 211 AD.

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