Monument ShadowMUD

Rogue

[11-20 12:46][Rogue]Icewolfz: -}-> so first gets 100%, 2nd gets 90, etc.. down to a min of 10% for all remaing <-{-
[11-20 12:46][Rogue]Icewolfz: -}-> once it gets that far <-{-
[11-20 12:46][Rogue]Icewolfz: -}-> eg 100, 90, 80, 70, etc.... 10, 10,.... <-{-
[11-20 12:46][Rogue]Icewolfz: -}-> befor it droped like that but would hit 5% as the min <-{-
[11-20 12:47][Rogue]Icewolfz: -}-> eg if yu do 100hp first taget, next ne gets 90m etc... <-{-
[11-20 12:47][Rogue]Icewolfz: -}-> that is the one con to it <-{-
[11-20 12:47][Rogue]Icewolfz: -}-> simalr to mage flare <-{-
[11-20 12:48][Rogue]Icewolfz: -}-> grantd the starting % may be igher then 100% <-{-
[11-20 12:48][Rogue]Icewolfz: -}-> due ot bonus <-{-
[11-20 12:48][Rogue]Icewolfz: -}-> i think i capped it at 130% <-{-
[11-20 12:48][Rogue]Icewolfz: -}-> so you cna get up to 30% bonus with tune/intersuemtns on damage tha tway a swell <-{-
[11-20 12:49][Rogue]Icewolfz: -}-> instruemtns ad a 10% damage i think always to the % starter <-{-
[11-20 12:49][Rogue]Icewolfz: -}-> so you alwyasget 110% as long as wielding an instrument <-{-
[11-20 12:52][Rogue]Icewolfz: -}-> anwyas feedback proabbly wont get any better then it is now <-{-
[11-20 12:52][Rogue]Icewolfz: -}-> overall the bonu tweaks should have fixd the scaling issues <-{-
[11-20 12:53][Rogue]Icewolfz: -}-> based on the math it hsould be twice as trong with the changes then it was before <-{-
[11-20 12:53][Rogue]Icewolfz: -}-> even with out tune or an instrument <-{-
[11-20 12:53][Rogue]Icewolfz: -}-> tune should boost it a little more <-{-
[11-20 12:53][Rogue]Icewolfz: -}-> overall rank a is limiting factor the most <-{-
[11-20 19:16][Rogue]NEWS: Shivver is now level 20.
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ShadowMUD
16:30, Shadowday, Ketralki 11, 208 AD.

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