[11-20 12:46] | [Rogue] | Icewolfz: -}-> so first gets 100%, 2nd gets 90, etc.. down to a min of 10% for all remaing <-{- |
[11-20 12:46] | [Rogue] | Icewolfz: -}-> once it gets that far <-{- |
[11-20 12:46] | [Rogue] | Icewolfz: -}-> eg 100, 90, 80, 70, etc.... 10, 10,.... <-{- |
[11-20 12:46] | [Rogue] | Icewolfz: -}-> befor it droped like that but would hit 5% as the min <-{- |
[11-20 12:47] | [Rogue] | Icewolfz: -}-> eg if yu do 100hp first taget, next ne gets 90m etc... <-{- |
[11-20 12:47] | [Rogue] | Icewolfz: -}-> that is the one con to it <-{- |
[11-20 12:47] | [Rogue] | Icewolfz: -}-> simalr to mage flare <-{- |
[11-20 12:48] | [Rogue] | Icewolfz: -}-> grantd the starting % may be igher then 100% <-{- |
[11-20 12:48] | [Rogue] | Icewolfz: -}-> due ot bonus <-{- |
[11-20 12:48] | [Rogue] | Icewolfz: -}-> i think i capped it at 130% <-{- |
[11-20 12:48] | [Rogue] | Icewolfz: -}-> so you cna get up to 30% bonus with tune/intersuemtns on damage tha tway a swell <-{- |
[11-20 12:49] | [Rogue] | Icewolfz: -}-> instruemtns ad a 10% damage i think always to the % starter <-{- |
[11-20 12:49] | [Rogue] | Icewolfz: -}-> so you alwyasget 110% as long as wielding an instrument <-{- |
[11-20 12:52] | [Rogue] | Icewolfz: -}-> anwyas feedback proabbly wont get any better then it is now <-{- |
[11-20 12:52] | [Rogue] | Icewolfz: -}-> overall the bonu tweaks should have fixd the scaling issues <-{- |
[11-20 12:53] | [Rogue] | Icewolfz: -}-> based on the math it hsould be twice as trong with the changes then it was before <-{- |
[11-20 12:53] | [Rogue] | Icewolfz: -}-> even with out tune or an instrument <-{- |
[11-20 12:53] | [Rogue] | Icewolfz: -}-> tune should boost it a little more <-{- |
[11-20 12:53] | [Rogue] | Icewolfz: -}-> overall rank a is limiting factor the most <-{- |
[11-20 19:16] | [Rogue] | NEWS: Shivver is now level 20. |
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