A player's alignment is how evil or good they are, each deity
has their own alignment that they represent. If a player follows a
deity and they stay aligned to their deity, they may bless them or even save
them when they die. Clerics are the most concerned with alignment as
it affects prayers, as you wander from your deity's alignment your
prayers will weaken.
If you are swayed from your alignment by offering to items it will help you
become realigned to your deity. When you also kill monsters once they die it
will affect your alignment as well. Meaning if you kill good monsters and your
good you will slowly turn evil, but if your good killing evil monsters will
make you more saintly.
Scale, demonic to good:
demonic, evil, bad, malevolent, mean, neutral, nice, benevolent, good, righteous, saintly
See also: deities, cleric
16:41, Vaigday, Sartki 15, 166 AD.