These are the most basic definitions of the skills used in physical combat:
attack: A player's mastery of executing any armed physical attack.
defense: A player's mastery of the arts of self-defense.
double wielding: A player's mastery of combat with two wielded weapons.
armour: A player's mastery of armour.
weapons: A player's mastery of weapons.
thrown: A player's mastery of throwing objects or weapons.
missile: A player's mastery of shooting weapons, most commonly a bow and arrows.
Fighters try to master many fighting skills.
See <help fighter combat>.
Monks try to master fighting through personal discipline.
See <help monk discipline>.
Rogues try master fighting through deception.
See <help rogue deception>.
Clerics try to use there faith to fight.
See <help cleric faith>.
Mages try and fight using spells.
See <help mage magic>.
See also: kill, armour, weapons, setfocus, sethand
10:48, Shadowday, Kepki 11, 176 AD.