Fighters are the specialists in using weapons and executing armed
physical attacks, and in general are experts at weapons combat. There
are six skills fighters have to govern their combat ability.
Attack: This skill is the catch-all skill of combat. It
represents a character's ability to judge an opponent
and find openings to hit. It has nothing to do with
exactly what type of weapon the fighter is using,
but applies to all armed combat.
Riding: This skill controls the ability to fight from
horseback (or of course, the back of any steed the
fighter may procure.) A fighter may use his weapon
more effectively due to being mounted, and can also
control his mount and direct it to hurt opponents.
This skill is associated with Knights.
Two-handed: This skill relates to the use of a single weapon with
both hands. Two-handed weapons are, in general,
larger and heavier than single-handed weapons, and
this difference can be used to an advantage. This
skill represents knowledge of how to use these
large weapons effectively.
This skill is associated with Barbarians.
Double wielding: This skill represents ability to use two weapons
simultaneously. Coordinating two weapons can create
interesting effects and allow a fighter to get
multiple hits in faster than he could with only
This skill is associated with Warriors.
Shield: This skill lets a fighter use his shield to do
more than simply block incoming attacks. Shield can
be used cunningly for more defense, or for offensive
charges to get various effects.
This skill is associated with Centurions
Tactics: This skill allows a fighter to use various different
planned tactics to make their combat more effective.
Some of these battle tactics are instinctive, and
some are very calculated, planned moves that allow
the smarter folk among fighters to put their brains
to use in taking down their foes.
This skill is associated with Rangers.
Archery: This skill allows a fighter to use of a bow to fight.
Bows are probably one of the hardest weapons to use as
it is limited by the number of arrows you can carry.
This skills is associated with Marksman.
These skills are related to each other according to the following
diagram of associations. The skills which are adjacent on the wheel
are closely related, and those across from each other are distantly
related. Attack, at the center, is the skill that controls them all.
Double wielding Attack Riding
See also: fighter, traits
12:35, Darkday, Praxi 19, 171 AD.