The magic of mages is quite unique. Very few people of Caspia know
the exact method by which a mage's magic works. The most popular
theory among sages is that the entire world is surrounded by a
layer of invisible, intangible, raw magic. Through training and
studying, a mage learns how to harness this raw magic and force it
into a desired spell effect.
There are six major types of magic that are common among magi of
this realm, and consequently six skills that govern magic:
Magic: This skill represents a mage's ability to collect and
shape raw magical power into a form of its own, without
channeling it through some other effect first. Each of
the other skills represents an effect that magic can
be bent to use, but every mage must use this skill to
gather the power for all of their spells.
Sorcery: This skill involes the detection, analysis, and
alteration of auras. Everything in creation has an
aura, be it living, undead or inanimate, and those
auras both reveal and determine some characteristics
of the item or person.
This skill is associated with Sorcerer.
Planes: This skill relates to different dimensions and planes
of existance. It allows magi to peer through folds
in different planes to locate people and items, and
even to move things from one place to another.
This skill is associated with Planeswalker.
Necromancy: This skill pertains to the dead, the undead, and the
souls of the living or recently deceased. The symbolism
of the necromantic spells is that of blood and bones,
and the central manifestation is leeching the life out
of an opponent.
This skill is associated with Necromancer.
Elements: This skill lets a mage channel magic into an elemental
result. This covers many different kinds of results--
protection from an element, or even several elements,
direct damage to an enemy, or enhancement of an item
to have an elemental effect.
This skill is associated with Elementalist.
Conjuring: This skill allows a mage to create things. The items
a mage can conjure range from very simple light
sources to invisible tripwires to magical bags.
This skill is associated with Conjuror.
These skills are related to each other according to the following
diagram of associations. The skills which are adjacent on the wheel
are closely related, and those across from each other are distantly
related. Magic, at the center, is the skill that controls them all.
Conjuring Magic Planes
See also: mage, traits
14:45, Darkday, Praxi 19, 171 AD.