CHARACTER_NAME - returns your character name
CLASS - returns the class name
SKILL - returns the skill name with value in the format of, skill:value
SKILLPERCENT - returns the skill trained percent in the format of skill:[1-100]
SKILLBONUS - returns the skill bonus with value in the format of, skill:value
EXPERIENCE - returns the total exp
EXPERIENCE_TNL - returns exp for next level
EXPERIENCE_BANKED - returns banked exp, exp that is spendable
EXPERIENCE_EARNED - returns your earned exp, see countxp
HEALTH - current health
HEALTH_MAX - max health
MANA - current mp
MANA_MAX - max mp
STAMNA - current sp
STAMNA_MAX - max sp
WEAPON - Currently weilded weapon in the format of limb:name:type:subtype:material:quality, if none wiled all fields will be none
ACTION - returns and actionvalue
actions:
LEAVECOMBAT - you have left combat
LEAVEPARTY - you have quit your party so all party info should be emptied
PARTYCOMBAT - returns party health info for a player int he format of name:value
value:
remove - no longer in party
0-100 - the current health of member
COMBAT - returns current target health in format of name:value
value:
0 - dead/no longer in combat
1 to 100 - current health level
note: the name may include a # in format of name #:value as you may be fighting more then 1 monster with the same name
LIMB - return damage to limb in format of limb:value
value:
0 to 100 - if 100 or higher it was severed
AC - return the protection level of limb in format of limb:protection level, wierd floating #s are for compatibilty with omud and was never changed
levels:
6.5 - 100%
6 - 90%
5.5 - 80%
5 - 70%
4.5 - 60%
4 - 50%
3.5 - 40%
3 - 30%
2 - 20%
1 - 10%
0 - 0%
TOD - return the time of day
MOON 'phase moon 1' 'phase moon 2' 'phase moon 3' - return the phase of the 3 moons
MOON1 - return the phase name of each moon
MOON2
MOON3
WEATHER - current weather, eg rain/snow/etc...
WEATHER_INTENSITY - how strong the weather is o na scale of 1 to 10
If mapper extension enabled:
ROOM roomID 'short'
returns the room's short description
example ROOM -30876756 'The City Square'
ROOMAREA roomID 'area'
returns the room's area
example ROOMAREA -30876756 'Kieron'
ROOMENV roomID terrain
returns the current rooms terrain
example ROOMENV -30876756 cobble
ROOMEXIT roomID exitname destID isDoor
will list one of the rooms current exits and the room id it is linked to, note you will get 1 line per each exit the room displays
isDoor will be 1 if a door, or 0 if no door
example: ROOMEXIT -30876756 south -343903497 0
ROOMDETAILS roomID comma delmited list of details
returns details about the room like if it is a store or training room
example: ROOMDETAILS -684562693 stable,shop
List of supported defailts:
dock - can dock ships here
pier - can fish
bank - a bank
shop - can buy or sell items depending on the store vendor
hospital - cleric offering services
watersource - can drink/wash/fill bottles with water
trainer - an npc train that might beable to train you
training - a training room for skills or stats
advance - can level up
bar - sells drinks
restaurant - sells food
PREVROOM roomID exitname
returns the room you just came from and the exit used
example: PREVROOM -30876756 south
ShadowMUD
08:15, Flameday, Aenterki 13, 212 AD.