Monument ShadowMUD

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[04-07 20:12][Chat]Roku: due to the 8 bit random here, level 99 is better unless you need 500 skill for something
[04-07 20:13][Chat]Roku: I'm not saying it shouldn't require something as hard as the legacy quest or killing noc... it should.
[04-07 20:13][Chat]Icewolfz: thats not hte issue it requires chanign most of teh intnerals
[04-07 20:13][Chat]Icewolfz: everything would have ot be rebalanced
[04-07 20:13][Chat]Icewolfz: everything is deisnge dfor 100
[04-07 20:13][Chat]Icewolfz: adding more levels would require retesting every command, every skill, and adjusting cost
[04-07 20:14][Chat]Icewolfz: so it is not a simple # bump its a total review to ensure nothing is broken
[04-07 20:14][Chat]Icewolfz: as all the skill ranges are desgined for 100 for players
[04-07 20:14][Chat]Roku: but the 1 extra level is easily supported within the lib, but I know it takes touching nearly every command...which is why I just thought of something. If it was inheritable as a table, like the one you did for smelt/melt/forge... then pretty doable with replace in a text edtitor.
[04-07 20:14][Chat]Icewolfz: nothign to do about that
[04-07 20:15][Chat]Icewolfz: issue is all the ranges have ot be reviewed adjusted etc...
[04-07 20:15][Chat]Icewolfz: mostly the j/k/l commands
[04-07 20:15][Chat]Icewolfz: and all scalin commands
[04-07 20:15][Chat]Roku: nothing would be that much worse with balance I think.
[04-07 20:15][Chat]Icewolfz: as the higher ranks are more condesed and deisgned to work on small scale
[04-07 20:15][Chat]Icewolfz: so even 1 level can throw them all out of wack
[04-07 20:15][Chat]Roku: just need to make sure nothing becomes 'always'
[04-07 20:15][Chat]Icewolfz: its more about ob and othe rissues
[04-07 20:16][Chat]Icewolfz: 101 is like levleing from 1 to 10 at once
[04-07 20:16][Chat]Roku: otherwise please fix random to 256 bit. I'm sure that's easier :)
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