Monument ShadowMUD

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[12-13 13:49][Chat]Feather: Exactly
[12-13 13:49][Chat]Icewolfz: i will try and extend bless and enchant in a little
[12-13 13:49][Chat]Icewolfz: i may try after dinner
[12-13 13:49][Chat]Icewolfz: overall tis not that had of an add to do
[12-13 13:49][Chat]Icewolfz: mostly depends on bless/enchant code
[12-13 13:49][Chat]Icewolfz: they are both kinda old so messy
[12-13 13:49][Chat]Feather would have to do over 200 arrows in batches
[12-13 13:49][Chat]Feather: I was just going to create triggers and macros to do it
[12-13 13:49][Chat]Icewolfz: yeah the 100 limit is for timing issues in the mud it self
[12-13 13:50][Chat]Icewolfz: its a valid idea and as aid not overly hard to add just not sure how long it woudltake
[12-13 13:50][Chat]Icewolfz: in theory the code supports it
[12-13 13:50][Chat]Icewolfz: basicl yi just change the player objecto the 'container' and it would just work
[12-13 13:50][Chat]Icewolfz: the hrad part is parsing the sytnax
[12-13 13:51][Chat]Icewolfz: anyways it a good idea as for areas as your right they cna be a pain
[12-13 13:51][Chat]Icewolfz: so it iwll be added jus tcant say when
[12-13 13:51][Chat]Icewolfz: but i iwl lprobabyhave it banged out tonight ;P
[12-13 13:52][Chat]Icewolfz: wow may be eaiser the ni thought
[12-13 13:53][Chat]Icewolfz: ok done
[12-13 13:53][Chat]Icewolfz: i need a tester!
[12-13 13:53][Chat]Feather: I am here!
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ShadowMUD
09:05, Shadowday, Ketralki 6, 212 AD.

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