Monument ShadowMUD

Fighter

[12-17 20:09][Fighter]Icewolfz: so depending how the math goes it could drop it down some
[12-17 20:09][Fighter]Icewolfz: eg you could be doing like 2.5% or omething and it is cutting to 2% de to rounding
[12-17 20:14][Fighter]Icewolfz: so tensio nworks like i designed it too
[12-17 20:14][Fighter]Icewolfz: the rp is it basily makes your areas fly faster thus hit harder ;P
[12-17 20:14][Fighter]Icewolfz: i thin it does base speed + bonus = final speed mod
[12-17 20:14][Fighter]Icewolfz: cehcking now ot be sure
[12-17 20:15][Fighter]Icewolfz: granted i have an updae ot archery system i need o test on dev this weeend
[12-17 20:15][Fighter]Feather: oh?
[12-17 20:15][Fighter]Icewolfz: radds support to allow variable arrow bonuses
[12-17 20:15][Fighter]Icewolfz: as a min/max range instead of he urrent fixed #
[12-17 20:15][Fighter]Icewolfz: so every command will have a min amount of arrows it needs and a max i can use
[12-17 20:16][Fighter]Icewolfz: its based on your ideas so command can becreated to grant 'bonuses' to abilities to shoot more then default #s
[12-17 20:16][Fighter]Feather: nice
[12-17 20:16][Fighter]Icewolfz: forget what idea you had but it was so you could shoot 2 or 3 arrows ithink on commands
[12-17 20:16][Fighter]Icewolfz: this update should allow it i hope
[12-17 20:16][Fighter]Feather: basically you can focus it to add 1 extra arrow to the ability
[12-17 20:16][Fighter]Icewolfz: yeah code in theroy shoudl allow it
[12-17 20:16][Fighter]Feather: so that it doesn't break any potential multi shot abilities, but empowers others a bit more
[12-17 20:17][Fighter]Icewolfz: it basically does base amt + bonyus = max #
[12-17 20:17][Fighter]Icewolfz: can even do -#s
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