Monument ShadowMUD

Monk

[12-26 17:45][Monk]Icewolfz: to offset that
[12-26 17:45][Monk]Icewolfz: i nevre said you dont get it i jus tsaid the rhas to be a cost to them
[12-26 17:45][Monk]Icewolfz: ether it slower (high delay), high cost(sp/mp), lower damge, or a mix of the 3
[12-26 17:45][Monk]Icewolfz: there is always a physical cost that need ot be accounted for compared ot magic/fiath
[12-26 17:46][Monk]Icewolfz: a waer on the body
[12-26 17:46][Monk]Asp would have been nice 0
[12-26 17:46][Monk]Icewolfz: monk you cant expct to always hit 8 people wiht out some kind of blow back on yourself
[12-26 17:47][Monk]Icewolfz: if iatneod bte real i could add chacne ofp ulling musles, doing damge to limbs ... ;)
[12-26 17:47][Monk]Icewolfz: evey every time you attempt ot kick i could make it havea change ot pull a hamstring and be unable to wimp out
[12-26 17:47][Monk]Icewolfz: anwyas overall ther will alwyas be cons to phsyical classes
[12-26 17:47][Monk]Icewolfz: either in cost, time, or power
[12-26 17:47][Monk]Jet: thats what im taling about, leaning towards realism again
[12-26 17:48][Monk]Icewolfz: based on skills
[12-26 17:48][Monk]Icewolfz: all rpgs have physical limits compared to magic/fiath
[12-26 17:48][Monk]Icewolfz: there is a reason why people say take the mage first in a fight
[12-26 17:49][Monk]Jet: im just saying its a game and doesnt need to be nit picked on some classes for realism when a mage is shootin fireballs out their ass at 15 enmies
[12-26 17:50][Monk]Icewolfz: and asidi the same for a monk would be 2 ro 3 times the cost and probaly half the power
[12-26 17:50][Monk]Icewolfz: physical clases are just not as storng vs multis
[12-26 17:50][Monk]Icewolfz: with out some cost
[12-26 17:50][Monk]Jet bends over before casting...
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06:25, Darkday, Aenterki 19, 207 AD.

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