[12-24 14:35] | [Monk] | Weezer: i had an idea to add spiked boots to loot |
[12-24 14:35] | [Monk] | Icewolfz: saddly slow |
[12-24 14:35] | [Monk] | Weezer: which add to damage by a bit |
[12-24 14:35] | [Monk] | Icewolfz: unless soone else starts to attempt ot code some it may be a while |
[12-24 14:36] | [Monk] | Weezer: spiked boots would hurt baaaaad |
[12-24 14:36] | [Monk] | Icewolfz: i probabnly have to base it on ac |
[12-24 14:36] | [Monk] | Icewolfz: i probaly just query the foot/hoof ac value and use that in place of a weapon # |
[12-24 14:36] | [Monk] | Icewolfz: may help balance out kicks |
[12-24 14:36] | [Monk] | Icewolfz: grnated then i have to do the same for punches and gloves |
[12-24 14:37] | [Monk] | Icewolfz: and probably ave to do it for every class then |
[12-24 14:37] | [Monk] | Weezer: well melee knuckles would hurt too as a weapon |
[12-24 14:37] | [Monk] | Weezer: for punches |
[12-24 14:37] | [Monk] | Morhe nods thought if your a guard defending sweeps/kicks then discipline attacks increase armor to 3, attacks weapons skills increase. once temple guard gets estrenght reduce mind. weapons would have the increases you put in. |
[12-24 14:37] | [Monk] | Icewolfz: monks are easy enough to add kick as weapon maybe |
[12-24 14:38] | [Monk] | Icewolfz: it requires some reworking of internal systems and weapon code in some spots |
[12-24 14:38] | [Monk] | Icewolfz: best way is recode the epaon systems to allow passing wepaon or a # |
[12-24 14:38] | [Monk] | Morhe steel toed, heel spikes |
[12-24 14:38] | [Monk] | Icewolfz: then i cna pass #s based on stuff |
[12-24 14:39] | [Monk] | Icewolfz: then i can claulte stuff per baility and just pass o na # instead of dealign with weapons |
[12-24 14:39] | [Monk] | Icewolfz: then i coudl do things like boots an dstuff ro kicks easier |
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