Monument ShadowMUD

Monk

[12-24 14:35][Monk]Weezer: i had an idea to add spiked boots to loot
[12-24 14:35][Monk]Icewolfz: saddly slow
[12-24 14:35][Monk]Weezer: which add to damage by a bit
[12-24 14:35][Monk]Icewolfz: unless soone else starts to attempt ot code some it may be a while
[12-24 14:36][Monk]Weezer: spiked boots would hurt baaaaad
[12-24 14:36][Monk]Icewolfz: i probabnly have to base it on ac
[12-24 14:36][Monk]Icewolfz: i probaly just query the foot/hoof ac value and use that in place of a weapon #
[12-24 14:36][Monk]Icewolfz: may help balance out kicks
[12-24 14:36][Monk]Icewolfz: grnated then i have to do the same for punches and gloves
[12-24 14:37][Monk]Icewolfz: and probably ave to do it for every class then
[12-24 14:37][Monk]Weezer: well melee knuckles would hurt too as a weapon
[12-24 14:37][Monk]Weezer: for punches
[12-24 14:37][Monk]Morhe nods thought if your a guard defending sweeps/kicks then discipline attacks increase armor to 3, attacks weapons skills increase. once temple guard gets estrenght reduce mind. weapons would have the increases you put in.
[12-24 14:37][Monk]Icewolfz: monks are easy enough to add kick as weapon maybe
[12-24 14:38][Monk]Icewolfz: it requires some reworking of internal systems and weapon code in some spots
[12-24 14:38][Monk]Icewolfz: best way is recode the epaon systems to allow passing wepaon or a #
[12-24 14:38][Monk]Morhe steel toed, heel spikes
[12-24 14:38][Monk]Icewolfz: then i cna pass #s based on stuff
[12-24 14:39][Monk]Icewolfz: then i can claulte stuff per baility and just pass o na # instead of dealign with weapons
[12-24 14:39][Monk]Icewolfz: then i coudl do things like boots an dstuff ro kicks easier
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12:26, Lockday, Ketralki 2, 212 AD.

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